Publisher Wizards of the Coast has been keeping up their trend of releasing new products for the Dungeons and Dragons game every month, and interspersed between all the source books and campaign expansions have been a few new official adventures. Barrow of the Forgotten King is one of those adventures, designed to seriously challenge a group of second level characters and take them all the way to fifth level by the time the entire adventure is concluded. This is also the first in a set of three adventures that all follow the same background story, each of which will be released several months apart to coincide with the release of a source book that the dungeon master may find useful in running the adventures.
The story arc presented in Barrow of the Forgotten King is interesting both to dungeon master and player alike, and can very easily be modified to mesh with an already existing campaign. The basic plot revolves around a group of grave robbers, working for an unseen evil organization, who have come to the sleepy town of Kingsholm to plunder an ancient tomb under a giant statue of a long forgotten king. Besides the obvious lure of riches buried with a deceased monarch, the tomb raiders are also motivated by an age old prophecy which the characters will become embroiled in. A dungeon master wanting to run the adventure in the middle of a campaign could easily swap out the organization behind the robbery with whatever evil group dominates his campaign world. Likewise, the section regarding the prophecy of the forgotten king, which ties into the next adventure in the series, could easily be dropped out or changed to better fit a game that has already been running.
The art in this module is the same high quality that has come to be expected of Dungeons and Dragons products. The cover art alone is outstanding, perfectly capturing the feel of one of the combat encounters towards the end of the adventure. The interior art is equally good, showcasing some of the more fearsome creatures that the characters will be pitted against. The jacket around the actual book pulls off and doubles as a map of the entire dungeon, minus any details the players shouldn't know such as locations of secret doors or monsters, which means the dungeon master doesn't have to take the time to re-draw a player friendly version of the map.
At its core, Barrow of the Forgotten King is a dungeon crawl, and a very well thought out one. The mausoleum and it's hidden under levels, where most of the action takes place, isn't so large as to cause the players to tire of searching room after room, nor is it small enough to hamper the illusion that this is an actual complex people built long ago to honor their dead king. The dungeon has a good mix of straightforward combat, traps and puzzles, and opportunities for role-playing. One of the shining moments of this module is a puzzle that the actual players will have to decode by puzzling out a riddle sequence, rather than their characters overcoming the obstacle by making a couple of dice rolls, which is a very nice change of pace. Being set in a mausoleum also allows for several creepy moments that will remind the players that they are very much in a dark and scary place where less adventurous souls wouldn't dare to tread.
Barrow of the Forgotten King is presented in a new format that Wizard's of the Coast has been toying with recently. The first quarter of the book is a straightforward synopsis of the overall plot, and then each area of the adventure is presented in chronological order with flavor text to read to the players as they progress through the dungeon. The last three quarters of the book explain in detail each encounter or tactical situation in much greater detail, including all the statistics for the monsters or non-player characters in the area. The reasoning behind the change in format is that it theoretically reduces page flipping and the amount of time the dungeon master has to search through the back to find a particular creature's statistics during the course of a battle or role playing exchange. In practice it doesn't actually reduce the amount of page flipping, it just changes the circumstances under which the dungeon master is forced to search around in the book for a particular piece of information. Rather than trying to find statistics, the dungeon master will now be searching for room descriptions and notes on what's going on in the next areas. The only real problems with this adventure are a couple of glaring typographical errors that never should have been missed, and the time it will take the dungeon master to get used to the new format.
Barrow of the Forgotten king is a great dungeon crawl that will challenge players and allow characters of all classes to use their special abilities. It's excellent art, ease of transition into existing campaigns, and well fleshed out setting make it a highly recommended module.