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Away3D 3.6 Essentials [Paperback]

Matthew Casperson
5.0 out of 5 stars  See all reviews (1 customer review)
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Book Description

25 Jan 2011
Away3D is one of the most popular real-time 3D engines for Flash. Besides creating various detailed 3D environments you can also create animated 3D scenes, use various special effects, integrate third-party libraries, and much more. The possibilities of using this engine are endless. But will you be able take full advantage of all these features and make a 3D application that is picture perfect?

This is the best book for guiding you through Away3D, and the possibilities it opens up for the Flash platform. You'll be able to create basic 3D objects, display lifelike animated characters, construct complex 3D scenes in stunning detail, and much more with this practical hands-on guide.

Starting with the very basics, this book will walk you through creating your first Away3D application, and then move on to describe and demonstrate the many features that are available within Away3D such as lighting, shading, animation, 3D text, model loading and more. With the help of this comprehensive guide to all the information you ever needed to use Away3D, you'll find yourself creating incredibly detailed 3D environments in no time.

You begin with an overview of downloading the Away3D source code and configuring various authoring tools like Flex Builder, Flash Builder, FlashDevelop, and Flash CS4. Next you ease your way through creating your first primitive 3D object from scratch, then move on to creating stunning 3D environments with incredibly detailed textures and animations. You will make applications react to mouse events, with the click of a mouse – literally, learn ways to focus your camera and perfect your creation by viewing it from all angles, and take your Away3D application to the next level by overcoming the limitations in default Away3D algorithms. You will also learn optimization techniques to obtain the best performance from Away3D, without compromising on visual appeal.

Create stunning real-world 3D Flash applications, right from displaying your first sphere to creating entire 3D cities, with plenty of tips to help you avoid common pitfalls

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Away3D 3.6 Essentials + Away3D 3.6 Cookbook
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Product details

  • Paperback: 400 pages
  • Publisher: PACKT PUBLISHING (25 Jan 2011)
  • Language: English
  • ISBN-10: 184951206X
  • ISBN-13: 978-1849512060
  • Product Dimensions: 19.1 x 2 x 23.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,308,828 in Books (See Top 100 in Books)

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
5.0 out of 5 stars Away3D is just incredible... 3 May 2011
By Lorenz
Format:Paperback
Away3D is one of the best 3D engines for ActionScript 3. It allows you to create amazing 3D scenes and animate them.

This book explains all the aspects of the version 3.6 of Away3D API in 400 pages, it is pretty thick, and it covers anything you can possibly need to know.

If you are new to Away3D it is a great starting point. Even if the alpha version 4.0 (Molehill) has been released bear in mind that you will not be able to use it for any project-related development until the new Flash Player 11 is out of beta, which could be a while.

Away3D 4.0 will have major changes in both the materials and animators packages. However, a lot of the other external-facing functionality will remain intact.

If you want to be ready for that day this is the best guide you can find since the 90% of the API will remain pretty much the same in the transition from 3.6 to 4.0.

Besides that, the book covers any possible angle of the API:
- How to set up a scene with various IDE (FlashDevelop, Flash Builder and CS4)
- Creating and displaying primitives
- Moving objects
- Z-Sorting
- Materials
- Models and Animations
- Cameras
- Mouse interactivity
- Special effects
- 3D Text
- Extrusions
- Filters and Postprocessing
- Performance

The only topic that is not discussed is "Physics", but actually Away3D doesn't have any physic class, infact to use it you will have to use library like Jiglib.

I have been using Away3D for years but with this book I was able to find new technique especially for improving performance. I was impressed by the details touched in the tutorials, they get to a point where it is impossible to make any mistake.

If you have never experimented with Away3D though, this book will blow your mind.
It is incredible what is possible to do with Flash using third API like this.
I totally recommend you to try it, maybe before to get the book, do some test with the tutorial, and then if you really get into it go to the next step and buy it.

The future of Flash is going to be in 3D, I guess you don't want to miss that. :)
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Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 5.0 out of 5 stars  2 reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars A new horizon for Flash. 18 April 2011
By Lorenz - Published on Amazon.com
Format:Paperback
Away3D is one of the best 3D engines for ActionScript 3. It allows you to create amazing 3D scenes and animate them.

This book explains all the aspects of the version 3.6 of Away3D API in 400 pages, it is pretty thick, and it covers anything you can possibly need to know.

If you are new to Away3D it is a great starting point. Even if the alpha version 4.0 (Molehill) has been released bear in mind that you will not be able to use it for any project-related development until the new Flash Player 11 is out of beta, which could be a while.

Away3D 4.0 will have major changes in both the materials and animators packages. However, a lot of the other external-facing functionality will remain intact.

If you want to be ready for that day this is the best guide you can find since the 90% of the API will remain pretty much the same in the transition from 3.6 to 4.0.

Besides that, the book covers any possible angle of the API:
- How to set up a scene with various IDE (FlashDevelop, Flash Builder and CS4)
- Creating and displaying primitives
- Moving objects
- Z-Sorting
- Materials
- Models and Animations
- Cameras
- Mouse interactivity
- Special effects
- 3D Text
- Extrusions
- Filters and Postprocessing
- Performance

The only topic that is not discussed is "Physics", but actually Away3D doesn't have any physic class, infact to use it you will have to use library like Jiglib.

I have been using Away3D for years but with this book I was able to find new technique especially for improving performance. I was impressed by the details touched in the tutorials, they get to a point where it is impossible to make any mistake.

If you have never experimented with Away3D though, this book will blow your mind.
It is incredible what is possible to do with Flash using third API like this.
I totally recommend you to try it, maybe before to get the book, do some test with the tutorial, and then if you really get into it go to the next step and buy it.

The future of Flash is going to be in 3D, I guess you don't want to miss that. :)
1 of 1 people found the following review helpful
5.0 out of 5 stars Brillant introduction to Flash 3D 30 May 2011
By Harry Northover - Published on Amazon.com
Format:Paperback
Away3D 3.6 Essentials is a brilliant introduction to 3D in Flash. It covers all the basic principals of 3D, then moves onto teaching you all of the aspects of Away3D and gets you up and running in no time at all.

This book covers everything you need to get started with the 3D engine, including:

Draw primitive shapes such as cubes, cones, spheres, and planes without having to manually construct them from their basic elements
Add eye-catching special effects to your Away3D application
Warp, curve, modify, and bend 3D text to your will
Focus the Camera and view 3D objects from all angles
Improve mouse interactivity in your 3D application
Integrate third-party libraries such as TweenLite and Stardust with Away3D to animate 3D objects and create particle effects
Use sprites and sprite classes
Utilize the power of Pixel Bender for image processing
Export 3D models from 3D modeling applications such as 3ds Max, Blender, MilkShape, and Sketch-Up
Get practical tips on achieving maximum performance in your 3D applications

Anyone looking for get into Flash 3D needs to have this book in their tool kit!
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