I'd like to see about that. The quote itself comes from one of the enemies later on in the game.
'Run Like Hell' is very good. The game is set on the space station Forsetti, and centres around the story of Nick Conner, (voiced by Lance Henrikson), an ex-marine who returns back to Forsetti after a mining trip to find the station infested with an alien species called The Race.
Apparently, the scientist were studying lifeforms on the planet the station orbits, a cut scene reveals how a supply ship/cargo ship returning from the planet infests the station when The Race onboard escape.
Right from the start, (well, return to the station), you can tell 'Run Like Hell' is going to be different. The graphics are very good, backgrounds, settings, characters and of course, the aliens are amazing. Walls begin to pulsate with an organic virus, and the Race are everywhere. The way it is different from the start, are shown in the challenges you face, - being chased by a 'Bruiser' - a huge, near unkillable Race species is something new and never attempted before in horror. After escaping the first encounter, you meet one of the survivors, an alien called Dag'Nak, (or Dag as he's more commonly known), a member of the Jahn Trekk species, and security officer. Dag introduces you to the Race species that you will fight all the way through the game, 'Cutters' which are the basic warriors of the Race. After you meet Dr. Mek, another alien, she provides you with your missions, however, it's up to you how you get there. Missions involve restarting engines, rescuing survivors, fortifying sections, power up systems, emergancy broadcasts, and capturing Race specimens. While you do this, you'll be attacked by Cutters, Bruisers, Scouts, Bombs, Guardians, several different bossess, and towards the end, the Cutters develop a nasty chameleonic ability which makes them near invisible.
However, the plot is some what cliched, and you can nearly guess what's going to happen, therefore it holds little suprises.
The puzzles aren't diffecult, often requiring you to find the right dead body with the right piece of paper with the right code on it. The most annoying puzzle is probarly trapping the Bruiser near the start. It takes several attempts to learn the bossess' attack patterns as well. The aliens aren't exactly original either, - they assimilate other species, and you can tell with the Cutters that their appearence is some-what based on the Xenomorphs from the 'Alien' films.
Also, 'Run Like Hell', despite it's title, and having near constant action, isn't very differcult. Upgrades for weapons mean Scouts and Cutters can be easily mowed down, meaning you only have to worry about Bruisers and Guardians. Guardians, while not very powerful at a distance, are still hard to kill.
The ending is very expectable; you just know that was gonna happen. An enjoyable game, just don't expect anything too original.
Good hunting, and remeber RUN LIKE HELL!!!