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Resident Evil - Platinum (PS)

Platform : PlayStation
46 customer reviews

Price: £47.95
Only 15 left in stock.
Dispatched from and sold by Click4entertainment Limited.
  • Communications are cut off, under powered and on the run.
  • Arm yourself with anything,knives, pistols, shotguns and flame-throwers.
  • Search for hidden rounds to stay alive.
  • Each lurking horror will bring you closer to the Resident Evil.
2 new from £39.99 12 used from £10.99 4 collectible from £16.95

Frequently Bought Together

  • Resident Evil - Platinum (PS)
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  • Resident Evil 2 (PS)
Total price: £143.85
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Game Information

  • Platform:   PlayStation
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00004SQOB
  • Product Dimensions: 14 x 13 x 1.8 cm ; 118 g
  • Release Date: 16 Oct. 1998
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (46 customer reviews)
  • Amazon Bestsellers Rank: 5,301 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

A secluded mansion in Racoon City has been the centre of top secret biotech experiments funded by a mysterious corporation known only as Umbrella. When contact with the scientists at the mansion is broken and reports of gory attacks come in from nearby areas two Special Tactics and Rescue Squads (S.T.A.R.S.), comprising of Bravo and Alpha teams are sent to investigate. Bravo team vanishes almost immediately with Alpha team being chased into the foreboding mansion by a pack of monstrous creatures.

Taking control of sharp shooting Alpha team member Chris Redfield or demolitions expert Jill Valentine, players of Resident Evil embark on a horrific quest through the dark and mysterious mansion filled with acid spitting zombies, giant spiders, mutant dogs and other equally deformed creatures. Thankfully a number of items can be claimed throughout the adventure from weapons such as shotguns, pistols, knives and bazookas to defeat the grizzly hordes along with medicine to heal any wounds and maps to provide a guide through the myriad of corridors.


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Customer Reviews

4.8 out of 5 stars
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Most Helpful Customer Reviews

19 of 19 people found the following review helpful By TimeJock on 15 May 2009
Every great series has to start somewhere, and for Resident Evil fans, this is where it all began. Forget the visceral action horror of later entries like Resident Evil 4 or 5 - this is the original, and in some ways, the best.

Released on the PlayStation in the summer of 1996, Resident Evil is a survival horror game that puts you in the shoes of either Jill Valentine or Chris Redfield, members of an elite police unit called STARS (Special Tactics and Rescue Service) operating out of Raccoon City - a typical midwestern town somewhere in the United States. A series of grisly murders in the local area leads the STARS to a remote mansion. The first team to venture into the place promptly vanished, leaving you and your buddies to investigate.

Finding Bravo Team's helicopter crashed in a field, you land to investigate. But an encounter with a pack of savage dogs leaves one team member dead and the rest stranded. Fleeing from the animals, the remainder of the team make it to a nearby mansion, though they lose contact with another one of their companions on the way. It's at this point that you take over control. Your mission - to track down your missing partner, to find out what happened to Bravo Team, to figure out what the hell is going on, and to get out of Dodge as quickly as possible.

Resident Evil was a revolution when it was first released, and for good reason - it was absolutely awesome. It was like being inside a really cheesy horror film, complete with bad acting, implausible enemies, plenty of boo! moments, a creepy house to explore, bizarre traps to disarm and mysteries to unravel.
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7 of 7 people found the following review helpful By M. Appleton on 30 May 2003
It's not often one finds a game that remains playable (or even relevant) a whopping SEVEN years after its release but there's probably nobody out there with a PS2 who doesn't own this gem.
The premise is brilliantly original and this game's locale (the titanic, sprawling mansion) is arguably the best out of all subsequent imitators. At that point, RE was also the longest running game available and is still incredibly engaging.
For those few who don't already know, RE is a third person (the camera does not move and is outside of the character) blend of zombie culling and puzzle solving, but neither of these facets are easy in any sense of the word. Monsters evolve throughout the game and riddles become genuinely challenging.
Although graphically a bit dated now, especially on bigger tellies, hyperactive 3D rendering is simply not necessary, and the sound is wonderfully atmospheric.
This game's pull, though, lies in its duration. First time players can expect to stay in the mansion for at least 8 hours, and with two characters generating two completely different adventures that's a lot of game for a tenner.
Just make sure you've got a memory card...
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3 of 3 people found the following review helpful By The 90's Guy on 4 Dec. 2010
Resident Evil. The game series that gave birth to "Survival Horror." The game series that made zombies cool. The game series that made stars out of Chris Redfield and Jill Valentine. It can be argued that the Resident Evil series has lost its way since the start of the PS2 days. But the PSone games? Capcom certainly knew how to make them back in the 90's, and Resident Evil from 1996 is yet another PSone classic.

The story takes place in the future time of July 1998...the future time from 1996's POV that is. A special task force from the Raccoon City Police Department known as STARS Alpha Team is searching for their missing fellow STARS members from the Bravo Team in the forests northwest of Raccoon City. Both teams are investigating some weird murder cases that are taking place in the forests, with victims apparently being eaten. When the Alpha Team land they are attacked by flesh-eating dogs and are forced to run away and hide in a nearby mansion. But this is only the beginning of their worse nightmare.

Before you start the game you have a choice of two characters to play with. Chris Redfield and Jill Valentine, which is basically an Easy and Hard mode. Jill's game is easier. She has eight inventory slots, access to a lockpick, later access to a bazooka and can do certain tasks that Chris can't. Chris's game is harder. He only has six inventory slots, more enemies to kill and er...can't play music. He can however run faster than Jill and take more damage before he pops his clogs.

When you start the game the first thing you'll notice is the voice acting (yes, you'll notice it even before the graphics). Whatever negative words you can think of it describes the quality of the acting perfectly. It stinks.
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3 of 3 people found the following review helpful By Paul McNamee TOP 1000 REVIEWERVINE VOICE on 9 Mar. 2010
Several nights ago and a fair bit before I knew it I had popped Resident Evil into the PS3 and was playing away. I'm not a fan of revisiting games from what I consider gaming's awkward period, that odd couple of years of polygonal hell and messy 3D controls lodged after the 2D success of the Mega Drive and SNES but before the glory years of the PS2 and Tekken Tag Tournament (really) onwards. Many times I've tried to revisit Metal Gear Solid, and despite my huge affection for every choice made in the creation of that game, I simply can't play it. It's too difficult. You can't see where you're aiming half the time and you health bar is like this > < small. Other classic titles that have got the better of me from this period include Tekken 2 (crouch and kick is the only way I can play this one), Super Mario 64 (going back to that tri-pronged controller is just too complicated for this spoiled brain) and Crash Bandicoot, whose insistence on using the D-Pad for movement in his fully 3D world has lessened my respect for him. Bad Crash.

Not so Resident Evil. I sat through the game in two sittings (I've been known to do it in one, once even twice in a row) and despite noting how terrible the character models look I found the game as fresh as I always have. The controls (which I recall dividing people at the time who just couldn't get around the turning scheme, morons) are so very simple, and the characters responsive and quick (making the keeper's attack from the closet quite pointless is you're equipped with anything other than the default Beretta). I can quote huge chunks of dialogue from the game, so getting back to the good old, pretension-free days was bliss, as the games' acting saw a marked improvement from as soon as the second game onward.
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