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You create your own character with the RPG system from the previous Fallout games. The basics should be familiar to RPG fans: assign numbers to attributes such as Strength, Perception, and Dexterity, which help determine values for skills such as Medic, Sneak, Repair and Big Guns. Fun quirks such as Fast Shot, Finesse, and Bloody Mess make your character unique. Once your character is complete you're assigned your first mission.
Instead of the "one man against the wasteland" story of Fallout and Fallout 2, Tactics sets you up as a junior squad leader in an expeditionary force working for The Brotherhood of Steel, a no-nonsense group of soldiers that have managed to thrive in the nuked American landscape as feudal overlords. You and your squad tackle increasingly difficult missions for the Brotherhood.
Each successful mission lets you improve your character and squad by accumulating experience, weapons, equipment, and vehicles.
The word "tactics" didn't get into the title by mistake. Characters can sneak into position, lay down covering fire, set up ambushes, and do just about anything else a real soldier can do. You'll need to use these abilities in order to complete the game's tough single player campaign, or if you want to succeed against human squad leaders in the multiplayer mode. The game can be set to play in the strict turn-based mode familiar to Fallout veterans, or can play in "continuous turn-based", which is essentially the real-time strategy mode seen in games such as Baldur's Gate. The developers should get a medal for allowing gamers to switch between turn-based and real-time anytime.
Between battles, your characters wander the Wasteland in search of quests and interact with non-player characters whose reactions depend on the squad's reputation. It's enough to keep role-playing aficionados and action fans entertained. Fallout Tactics is just as profane and violent as the other games in the series, and isn't for kids.--T. Byrl Baker
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Fallout Tactics was obviously made as a stop gap for Fallout 3. Fallout and Fallout 2 required huge amounts of thought and there was many ways of going throu the game, giving great reply value. Unfortunatley this is where Fallout tactics falls apart. By the time you get to mission 5 you have seen it all before. The destroy entrenched enemy, repeat as necessary. By the time you get the sniper rifle and the advanced power armour the missions become very easy. The skills like Science and repair are hardly needed anymore, you can either get someone for your party from the recruits master who'll probabley be more skilled than your'e character. The AI also has moments where you think your team has turned into lemmings. On many occasions members of my team have taken a silly route and been annihalated. The worst flaw thou is the one that is still present from the previous fallouts is that your teammates will fire off the most powerful gun they have, even if you are in the way and it normally ends up killing you, ending the game.
Graphicly Fallout Tactics is superior to fallout 1 & 2 but Fallouts beauty always came from the way it played, not the way it looked.
If the 22 missions don't keep you entertained, then the multiplayer will. The Human opponents on-line require far more skill than the computer and more stealth is required if you are to succeed
Fallout tactics is a good game, but it's repetiveness gives it a 4. If you are a fan of the series buy it, and if you are a fan of the X-Com series.
THIS IS NOT FALLOUT 3!
I've spoken to lots of people who were moaning about it 'not being proper Fallout'. And they are right, in many ways this game has strayed from the original game style.
The first major change is that the game is linear. Instead of being able to go where you want when you want, you are given a series of missions by the Brotherhood of Steel which you have to complete in the given order.
Secondly, the game is almost entirely based around combat. The science skill is almost useless, and they have taken the speech skill out of the game altogether!
There are also lots of other little things such as not being able to choose good/evil, which may leave Fallout vets. feeling disapointed.
Overall, I think most people who enjoyed the original Fallout games will also enjoy this, just don't expect Fallout 3. It was neither deigned to be or is that game.
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