What is this game about?
You play an eclectic group of explorers who venture inside a spooky house. As you enter the creepy home, the lights go out and the front door locks. You then explore the unknown finding horror, humour and helpful items. Until...the betrayal occurs!!!
Straight off view of the game:
What a fantastic game!
Why would you enjoy this game?
If you like horror, comedy, monsters, exploration, surprise, randomness, co-operation, mystery, betrayal, and a simple core mechanic.
Summary of the first play of the game:
What other game can you play and have to run through a house pursued by tentacle suckers while you search for the creatures basement based head; discover you're the heir of an ancient throne and be hunted by poison blade wielding assassins who leap out from behind curtains; have a alien spaceship crash into the house and the little green man abduct the group through mind control; and finally summon a ghost and lay it rest?!
Play time:
All of our games, which were our very first, took less than 1 hour to play, while most only took about 30 minutes.
Value for money:
Lots and lots of tokens! If you love tokens, you'll love this game. If you hate organising the tiny little things then prepare to lose 1 die of sanity points...
The playing pieces for this game are...not great. They look a little...wrong. Now if you're feeling generous you could say this contributes to the feel of the game, but I just see poor figures.
I would say for £40 this game is good value - if the feel of a game is more important to than the quality of the components.
Problems with the game:
The aforementioned playing pieces obviously. The talk of warped cardboard is entirely accurate. It is really only an issue with the one long room tile, but it is still evident to the trained eye on the single tiles also. Some of the black clips used to track your adventurers' attributes are very poorly made, some being useless at staying clipped on which can cause confusion.
In terms of game mechanics the only real problem is in the balance of some of the Haunts. If you don't mind a game that is sometimes "unfair" and stacked against you, then this isn't a problem. But if you want a tactical balance, then this will be a problem. Personally our group likes the feel - horror is all about escaping by the skin of your teeth and being the prey not the predator, so this games feel for us was perfect.
Final thoughts:
If you love the idea of 50 games within 1 game - this is for you. I know my group are already pestering me to return to the House on the Hill. We've been ripped apart by tentacles, poisoned by assassins, brainwashed by aliens and driven insane by ghosts - and that is only 4 out of the 50 possible games!
(Disclaimer: after buying the 2nd edition for my birthday, I grabbed a couple of my friends and we played Betrayal at House on the Hill. None of us had played the game before or heard of it before a week ago. So this review has no 1st edition nostalgia)