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Augmentation: Core Medtech Rulebook (Shadowrun (Catalyst Hardcover))
 
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Augmentation: Core Medtech Rulebook (Shadowrun (Catalyst Hardcover)) [Hardcover]

Catalyst Game Labs

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Augmentation: Core Medtech Rulebook (Shadowrun (Catalyst Hardcover)) + Arsenal (Shadowrun (Catalyst Hardcover)) + Unwired (Shadowrun)
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Amazon.com:  9 reviews
5 of 5 people found the following review helpful
Intriguing yet Plausible 18 April 2009
By J. Zhou - Published on Amazon.com
Format:Hardcover
This book offers a very comprehensive review of the body modification technology in the Shadowrun setting. The information is well indexed with logically set up tables and rules, and comes with very interesting fiction and explanation of the pseudoscience and cultural reaction behind each modification/augmentation option in the world.

From science fiction tropes such as mechanical eyes and cyborgs to esoteric ideas such as genetically modified symbiotes that can be placed in humans, the book extrapolates the practical applications of various cutting-edge technologies being developed today with enough scientific explanation to not strain credulity and enough fluff to avoid a mental meltdown.
1 of 1 people found the following review helpful
Chrome vs Meat 17 May 2010
By J. Garrett - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
So far, I have been a fan of the 4th edition of Shadowrun, and this book only improves my opinion of the game. If you are wanting to play a character who Chromes themselves out (ie: uses mechanical augmentation, cybernetics) then this book is for you. Not into Chrome? Prefer flesh? No problem, this book has bioware covered too. Lots of new information about how such things are viewed in the world. Lots of new ways to customize your characters. Great fiction (as expected in an SR book). Well worth it, I cannot recommend it enough for Shadowrun players.
3 of 4 people found the following review helpful
Truly a 'core rulebook' 20 Aug 2009
By Matthew Cairns - Published on Amazon.com
Format:Hardcover
Augmentation is an interesting read and offers alot more goodies. The extra rules sections are probably unnecessary unless your group is particularly fond of micromnanagement. But the book is well set out and provides plenty of material for GM and players alike. The pages are paper, making them easy to damage and the cover art is simply horrible, but the content is worth the price.

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