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Neverwinter Nights

by Atari
Platform : Windows 2000, Windows 98, Windows NT, Windows Me, Windows XP
60 customer reviews

Price: £3.64
In stock.
Dispatched from and sold by zoverstocks.
  • True Dungeons & Dragons role-playing utilizing the D&D 3rd Edition rule set
  • Fast-paced RPG with an easily accessible interface
  • Explore the rich single-player campaign or create your own adventure
  • Set up your own custom perpetual gameworld with over 60 players at the same time
  • Online, on-the-fly Dungeon Master functionality
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Game Information

  • Platform:   Windows 2000 / 98 / NT / Me / XP
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005NZWS
  • Release Date: 28 Jun. 2002
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (60 customer reviews)
  • Amazon Bestsellers Rank: 7,832 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Sometimes, games of the magnitude of Neverwinter Nights just don’t survive the hype. Sort of sequel to one of the best (and longest) computer role-playing franchises ever, Baldur’s Gate, this is the title that gamers the world over have been waiting for, for a very long time--so is the final game worth it?--simply put, yes.

Incredibly ambitious, it is aiming to be the closest thing to that paper-based, Dungeons and Dragons’ experience played in basements everywhere, although there is a 60-hour plus single-player campaign it is online where NWN is hoping to make its mark. Would-be dungeon masters can design their own worlds, campaigns and storylines and then invite other players to join them, resulting in pretty much open-ended game play.

The single player campaign is centred on the city of Neverwinter and the plague that has struck down its denizens. You are a recent graduate of the academy of adventurers charged with finding a cure for the illness decimating the land. In the best RPG tradition, before you begin the game you choose your character race, class, gender, skillset and special abilities, all fully customisable allowing you to create any character you want, from 11 barbarian to half-orc bard.

The control system is very pick up and play but there are a number of tutorials in the academy level that teaches you the basic of spell casting, inventory, combat and the control interface. As well as your character, you can hire a henchman (you can only have one at a time) and if you are magically inclined, you can also summon a familiar to help you (making up for the initial weakness of the magic classes).

Atmospherically it is superb; graphics are stunning with great shadows, lighting and spell effects. Sound and voice acting is also brilliant and the game itself is incredibly immersive.

It’s not perfect, the camera controls are overly simple and not fully 3-D, so you are always more distanced from the action than games such as Morrowind. The game suffers from breaks in the action whenever you go to a different area and have to brave a loading screen and multiplayer NWN is only worthwhile if you’ve got a dedicated group and a DM that knows what they’re doing.

But NWN has indisputably found that holy grail of RPG gaming: transferring the Dungeons & Dragons experience onto a PC. The included campaign is gripping and the tools are powerful enough to ensure a steady stream of module content from devoted fans. If you like RPGs, this is one of the best. --Kristen Bowditch

Manufacturer's Description

Neverwinter Nights (NWN) is a new Advanced Dungeons & Dragons (AD&D) roleplaying game from BioWare, the developers of Baldur's Gate and Tales of the Sword Coast. Neverwinter Nights has been designed specifically for the online, multiplayer environment and the latest in 3D technology and also allows you to experience all the magic of pen-and-paper Dungeon-Mastering on your home computer! Using Neverwinter Nights' powerful and user-friendly Neverwinter Toolset, you can create and populate entire new modular worlds and stories for others to adventure in. As an all-powerful Dungeon Master (DM), Neverwinter Nights even allows you to alter the plot, possess characters, and manage combat from behind the scenes, all in real-time.


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Customer Reviews

4.0 out of 5 stars

Most Helpful Customer Reviews

14 of 14 people found the following review helpful By A Customer on 15 Sept. 2002
This is a very hard game to review, and I think a lot of people get it wrong. This isn't just any standard game, it's an experience. It not only includes an official campaign, but an integrated multiplayer system and strong support for custom campaigns in the form of the toolset. It aims to emulate D&D on a computer, and it succeeds to some extent. In order to make an accurate judgement, you need to consider it as a whole.
The official campaign has a great number of weaknesses. The story isn't as involving as those of previous games such as Baldur's Gate or the highly underrated Planescape Torment (which boasts a truly amazing storyline and is well worth playing). Plus the gameplay is very repetitive. The first chapter is visit four areas and bring back four objects. The second chapter is visit four areas and bring back two objects, etc. I did feel a little involved at times but it just wasn't enough. The characters were mostly lifeless and dull. I felt no sadness or emotion through what happened to them.
I can't help but feel Bioware are pampering to the hack & slash fans with this one. It's all very Diablo (with slightly more story) - a Diablo style henchman, Diablo style respawn system, Diablo style levels brimming with enemies and more powerful 'boss' encounters. It's a little disappointing that this is the way Bioware have gone. The game would have been infinitely better had they stuck with the same party-based system from previous games. I enjoyed Diablo, but it just doesn't work with a different style of RPG, as the dull and lifeless Dungeon Siege has shown. You're not concerned about making it to level 69 in Neverwinter Nights, you should be concerned with the story.
That's where the analysis of some people ends.
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11 of 11 people found the following review helpful By A Customer on 6 Oct. 2002
Having played (and really enjoyed) the Baldurs Gate series, I expected NWN to be more of the same, only bigger and better. It isn't. AD&D 3rd edition rules and very different from what went before - so different that the promise of being able to import BG characters was quietly forgotton.
The graphics are good, and the game play is OK, but the AI engine is appaling. NPC's will walk onto traps they themselves found, will fail to show even the bare minimum of good sense in battle and, unlike BG, you can't micro manage them to get around the problem.
Were it not for the editor allowing the gaming community to write their own modules, this game would have dropped a star. As it is, it just about comes out as worth buying.
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33 of 35 people found the following review helpful By Ben Godwin on 28 Jun. 2002
The first thing you notice about NWN is that character creation has changed totally. Implementation of 3rd edition AD&D rules means you now have a huge amount of flexibility, and can create pretty much anything you want- plus, all characters can dual-class, further extending the possibilities. Very nice.
The single-player campaign, while predictable and linear in some respects, is still intriguing. It's not quite as impressive and engrossing as 'Planescape' (still one of the best examples of storytelling with the genre) but still makes for a fun experience. No spoilers here- suffice it to say that the quests are fun to figure out and play through, and that you can get through most of them in a variety of ways according to your character and play style.
You are limited to one PC, one NPC henchman and one summoned creature. This would seem to be a major limitation when you first encounter it, but there's so much you can do with your one PC you soon get used to it, and it makes for a much deeper multiplayer game with PVP being for once a realistic option. Gameplay is very fast, so you must set up your strategies (via a comprehensive hotkey system) and stay very alert, although as in Baldurs Gate etc. you can issue commands in pause mode.
Graphically, it's not quite up there with other new RPGs like 'Dungeon Siege' or 'Dark Age of Camelot' -I was dissapointed to see that the designers hadn't implemented cloaks- and the world does look a little square and modular at times. Still, it's quite pretty and capable of scaling up to look very nice on higher end machines.
If you ever played AD&D back in the day (or still do!) you'll be hugely impressed by the level of detail, both at the tactical and creative levels.
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4 of 4 people found the following review helpful By "iron_angel" on 14 Sept. 2002
Neverwinter Nights is an excellent RPG title and in my opinion one of the best ever. The scope of possibilities the game provides the player is almost endless. With the Aurora Tool Set at your disposal and teaming that with the talent of the Neverwinter Community has given us an RPG experience that is a must have for all RPG veterans and new comers to the genre. The single player campaign that comes with the game is a little short and at times not very challenging. This game is meant for multiplayer gaming and seems at its best when doing so. Since its release there has been hundreds of new add-ons to the game, some are poor but some are excellent and they keep on coming.
As for the graphics I did expect them to be a little better and was slightly let down. It's still very nice to look at and the scenery is well detailed, but those of you who have played Dungeon Siege I'm sure will agree it's not as pretty. Though Dungeon Siege is nothing compared to Neverwinter Nights game play.
The sound during the game is the best I've come across in a while and although the original campaign can lack atmosphere at times a lot of new modules make up for this. The lighting effects are spot on; since Severance: The Blade of Darkness this is one of a few titles that have even come close to what you would find in Severance.
As you can tell from my review I like this game. It's an all round good game that should be part of everyone's collection.
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