The Assassin's Creed series is just getting better and better. The games have progressed from the overly repetitive first game to this latest instalment from 1500 AD Rome that is an excellently varied game.
The gameplay is the same style as Assassin's Creed II and you play as the smooth talking Italian named Ezio. You are required to complete a series of missions involving the assassination of targets using your hidden blade, the infiltration of buildings and the collecting of items. The free running is perfectly fluid allowing you to scale the highest buildings or dart up nearby scaffolding to escape your pursuers. The sprinting and jumping controls feel very natural and intuitive making for a satisfying gaming experience. Other additions to the gameplay include the ability to restore buildings such as banks and shops in the in-game environment. These can then earn you money which can then be spent on items such as weapons and armour. This is a nice addition to the game as it poses the question to the gamer whether to invest and build a business empire or to purchase armour and weapon upgrades. Additionally you have the option to save citizens which can then be trained up and used to help you in the battle against the opposition. There's a wide variety of other opportunities available to the gamer to keep them entertained - for example you can collect the scrolls of Romulus or complete one of the many side missions.
Graphically Assassin's Creed Brotherhood is very similar to its predecessor. You can expect wonderfully crafted buildings and stunning landscapes aplenty. Clearly a lot of work has gone into the construction of this game to make it look so brilliant.
Another major positive of this game is the excellent multiplayer. Online you can either play as an individual or work as a team to assassinate others. Points are rewarded for how subtly and skilfully you assassinate your target making gameplay very addictive as you strive for the perfect kill.
Overall this game is definitely worth purchasing, even if you have not played the previous games. There is plenty to do and unlock meaning you are guaranteed hours of entertainment. At this price you are getting a lot of hours of entertainment for your money.Read more ›
First, to put something to rest: this is not, as initial impressions suggested, just a glorified expansion on AC2. There are a couple of new mechanics, a new training system, a lot more side-missions/quests and, most importantly a HUGE new map to explore. I did worry that moving from three cities to one would make for a much smaller and less varied experience and, yes, Rome is not as big as the three previous cities combined and doesn't have quite the same environmental variety, but it is at least twice as big as any single previous city, with a tonne of surrounding countryside to explore, and there are even missions that take you out of Rome (little exploration to be had in these, but it's still nice to have the change of scenery).
And it still controls like Assassin's Creed. Same control-mapping, same functions and largely the same mechanics. Which, in my opinion, is a good thing...to a point.
The problem is, with exactly the same controls, comes exactly the same problem: namely, the camera. It is still too slow when traversing the environment, especially when against the clock or chasing a target. When going in a straight line - whether vertically or horizontally - it's no big deal, but any change of direction, without manually adjusting the camera (not easy when holding 'sprint'), and you'll inevitably crash into an ambling pedestrian/horse/guard, be stuck against a wall, or jump clean off a building, plummeting to a painful landing or target-losing splash.
Worse still is when the camera suddenly shifts to a fixed point when you're giving chase. This happens too often and, every time it does, the directional control shifts with it causing you to fall and fail your first attempt at almost every chase.
And the camera fairs no better in combat, often getting stuck against a wall or behind a pillar/tree. And when you do find the optimum place to watch for incoming attacks, it still zooms-in every fourth/fifth kill, only to pan out again at another bad angle.
Indeed, the camera is one of two things that make the game challenging. In fact, 'challenging' is the wrong word. AC: Brotherhood is not challenging. IF you fail at any mission during the game, it is not because the mission is difficult (even when going for 100%), but because either the camera has let you down, or no explanation has been given as to what you're supposed to be doing. This is especially true of the missions featuring The Apple.
*MILD spoiler alert*
In the latter missions of the game, you take control of The Piece of Eden (The Apple). The problem is, you're given no explanation as to how it works and you're restricted from using anything else to defend yourself. This leads to a string of frustrating and BORING climactic missions (fortunately, the final two drop The Apple entirely).
The issue of vague mission explanation is made worse by the fact that certain things are highlighted ad-nauseam (by the third time Ezio says 'Good, that will help me get back up if I fall' you'll want to throw him from something, but he'll keep on saying it), as if you can figure out a brand-new mechanic on your own, but you need telling to hold R1/RB every time you approach a lift.
There are other issues with the game that can frustrate and hamper the fun - blending doesn't always work, still no option to skip cut-scenes, the horses can no longer gallop and Ezio doesn't always grab when/what he's supposed to - but these are mostly minor.
AC: B's missions feature most of the elements from the previous two (albeit with a lot less pick-pocketing and a lot less listening-in), but these elements are predominantly used together and in a variety of ways, so the missions aren't nearly as repetitive. Leonardo's missions in particular keep things fresh.
The Borgia towers, expanded reconstruction element and Assassin recruits are also nice additions. The latter can be exploited to make things too easy at times, but that's down to how you use them and they're otherwise an interesting new element that will hopefully be further expanded upon come AC: Revelations.
If like me, you were um-ing and ah-ing between the PS3 and 360 versions, the PS3's exclusive Copernicus missions are a decent, but very brief aside, but although it looks a lot better than AC2 did on PS3, the 360 version still has slightly sharper visuals and marginally quicker loading times (installed or not), so it's down to whichever you give the higher priority (I would personally go for the sharper visuals, but that's easier to say having experienced the Copernicus missions).Read more ›
After playing Assassins Creed 2 I didn't know if this game would be to the same standard but it is and some, with another great 1 player story mode, secret missions, DLC, multi player, new weapons and missions. Brotherhood is the best Game in the series so far and a lot of game play to so great value for money.
Platform for Display:Xbox 360|Edition:Classics|Verified Purchase
4.0 out of 5 stars
I found the game very enjoyable and was compelled to play it continuously until the end. What makes this game very good are the amazing visuals of the environment and the ability to explore it in an extremely fun way i.e. by climbing, which is excellent. The idea of the Assassins, the Templars, the Borgia has historical significance and is what makes this game unique and so adds a huge element of realism. Im not at all a fan of mythical beasts, legends and oversized, exagerated and stylised weapons which is often employed by games of this genre however this game offers a very realistic down to earth experience. The addition however of Leonardo's machines detracts from the realism and the Lairs of Romulus introduces dark and mysterious environments which is not something I was keen on but it didnt bother me too much.
I found that this game lacks continuity and uniformity in terms of the story and gameplay. I found myself roaming from place to place, mission to mission, tower to tower which all felt a bit too dispersed and lacked a feeling of cohesion. There are a lot of side missions which often seem unrelated to the story line. The story line itself is ok but it just didnt flow to me. The cut scenes are often over the top and I found myself quickly loosing interest in following the plot. The gameplay of destroying Borgia towers was particularly repetitive. Here you have an excellent idea for the game but the content of which to me feels as if they threw in different individual ideas and mixed it all up. Like creating a pizza. Its no masterpiece by any means but a very decent game indeed.
This game is extremely easy to finish. The counters are amazing to watch but make the combat feel all too easy and repetitive. Basically you hold the guard button while you are surrounded by a group of opponents and wait until you are attacked at which point you press the counter button and Ezio performs a spectecular counter kill. I wish the combat system was expanded in some way giving you more input and involvement which would make it feel much more enjoyable and less repetitive.
Lastly I have an issue with the body mechanics of Ezio and that of the horse. Climbing is absolutely excellent both realistic and spectacular however when Ezio walks, runs, crouches on a beam or walks over a tight rope it does not look like an athletic person with perfect body control and co-ordination but rather it appears as if they modelled it on the body mechanics of an average person, one which is not particularly good at sports and dare I say appears to move quite nerdy. But again I'd just like to point out that this only applies to walking, running and crouching on a beam whereas the climbing is quite magnificent. The horse mechanics are just bad and in fact quite funny.Read more ›