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7 Wonders Board Game
 
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7 Wonders Board Game

by Asmodee
4.7 out of 5 stars  See all reviews (6 customer reviews)
RRP: £31.30
Price: £30.00 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Technical Details

  • You are the leader of one of the 7 great cities of the Ancient World
  • Gather resources, develop commercial routes and affirm your military supremacy
  • 2-7 players
  • 30+ minutes playing time
  • Ages 10+

Product Specifications
Main Language(s):English unknown, English original, English published
Model Number:SEV-EN01ASM
Assembly Required:No
Batteries Required?:No
Batteries Included?:No

Product details

  • Product Dimensions: 28.6 x 7.6 x 28.6 cm ; 1.2 Kg
  • Boxed-product Weight: 1.2 Kg
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • Item model number: SEV-EN01ASM
  • ASIN: B0043KJW5M
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 4,669 in Toys & Games (See Top 100 in Toys & Games)

Product Description

Product Description

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbours and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbour is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbours in both directions. Though the box is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

Product Description

Lead one of the seven great cities of the Ancient World. Exploit the natural resources of your lands, take part in the eternal march of progress, develop your commercial relationships and assert your military might. Leave your mark in the history of civilization by building an architectural marvel that will transcend the ages to come. 7 Wonders is an quick-playing economic strategy game with each player managing one of the seven great cities of the ancient world. Players select cards that will help them produce resources, construct buildings, earn money and victory points, and perhaps even construct one of the great wonders of the world. Contents: 7 Wonder boards, 2 Wonder cards, 49 Age I cards, 49 Age II cards, 50 Age III cards, 46 Conflict tokens, 24 value 3 coins, 46 value 1 coins, 1 score booklet, 1 rulebook, 2 "2 player" cards. Age: 13+ Players: 2 - 7 Playing time: 30 + minutes.

Frequently Bought Together

Customers buy this item with 7 Wonders Leaders Expansion Board Game £13.20 (£0.27 / oz)

7 Wonders Board Game + 7 Wonders Leaders Expansion Board Game
Price For Both: £43.20

These items are dispatched from and sold by different sellers. Show details


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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
Durability:    Educational:    Fun:   
Antoine Bauza made one of the best games of recent years with Ghost Stories and has followed up with another classic. The premise is simple; 3 to 7 players choose an ancient wonder at random and then over the course of 3 ages in which they play a total of 6 cards each, they try to amass as many points as possible by building structures. At times this is a little bit like multi-player solitaire, but with a couple of crucial differences that I'll explain later.

Components-wise, this is a beauty. There's no main board - instead each player has a small one each that denotes their wonder (such as the Colossus of Rhodes or Pyramids of Giza) and they then play their cards alongside or put them under it to show everyone what buildings they've created so far. The cards, which are the meat of the game, have some wonderfully evocative artwork. I would however recommend getting some sleeve protectors because they'll get a fair bit of wear and tear in this game given the amount of dealing and shuffling. There are also some tokens to denote military victories and money.

The crux of the game is simple - you build your civilisation by laying cards from your hand as structures such as a mine, watch tower, market or baths according to what is in your hand. However, to do so, you need resources. There are seven in total - natural ones like minerals, clay, wood and stone, which are plentiful, and three manmade ones - papyrus, glass and cloth - which aren't so. These are vital to obtain later in the game. Each wonder starts off with one resource and you can also buy resources that your immediate neighbours produce (without their consent) as well. So it's not necessary to have all resources if you have access to them, but make sure then that you have enough money to do so. Fortunately you can also make things easier for yourself by creating commercial buildings, which can obtain money for you, provide resources themselves or make buying resources off your neighbours cheaply.

In total there are seven types of structure (7 is a recurring theme!). Military structures will determine how many points you score off your immediate neighbours, but beware being sucked into an unnecessary arms race! Civilian structures award just victory points, but require plenty of materials. Technology/Science structures can provide a multitude of points depending on how many you build and also allow you to build other types of buildings free of charge. Within 7 Wonders is a technology tree, which if you're lucky, can allow you to build a whole raft of structures free without obtaining the necessary resources. Beware taking the science path though, because more often than not your fellow players will see what you're doing and deny you the necessary cards! Finally, in the last age, Guilds allow you to score points depending on what your neighbours have built.

So how do you play the game? You choose your wonder at random and then everyone is dealt a hand of 7 cards. The mechanic is that you choose one card per turn to play at the same time and then pass the rest of your hand face down to your neighbour. As such, you really have to make a tough decision on what to play on each go - do you lay a card you want but then potentially provide your neighbour with what they want?. This means that preset strategies don't really work, making for some interesting play. You can also deny other players cards that they may really want by discarding them (for 3 money) or adding them to your wonder. After six cards have been played, the next age begins and after three ages in total, you calculate points and the one with the most wins.

Each wonder has specific abilities that are gained upon building the various stages which give the game a much more asymmetrical feel and helps replay value enormously. They're well balanced - some give you victory points and money, whereas the more intriguing ones allow you to play an extra card at the end of each age or play a discarded card for free. In the Bauza tradition, each Wonder also has two versions you can play, a side A and B.

What makes the game so enjoyable is that it's fast, simple to pick up and has a ton of strategies to work on. What you get in your hand and what wonder you're given will determine what you go for and whilst Ages 1 and 2 are very much laying the foundation for all the big cards of Age 3, it never feels like you're falling behind at any point and indeed, the Guild cards are nicely placed for those whose initial strategies may have failed to pick up points. You'll return to this game time and time again trying to lay the foundation for your ancient civilisation.
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4 of 4 people found the following review helpful
By RP
Durability:    Educational:    Fun:   
This game has some great advantages. It can be played well with only 3 players (We have not tried the 2 player variant) but up to 7 players can play and this does not excessively change the game. It is also relatively quick, a game can be completed in under 30 minutes including set up. The game play itself is satisfying without being gripping and the feel and quality of the game are very good. My eight year old still needs a lot of help to decide how to play, children need to have good levels of concentration to enjoy this. Over all a good game and well worth adding to your games cupboard for those times when you only have time for a short game or there are 6 or 7 people wanting to play.
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1 of 1 people found the following review helpful
Durability:    Educational:    Fun:   
I bought this game due to the Boardgamegeek rating and I was not disappointed. It plays 2-7 people which is not common in many board games.

What really strikes me about this game is that its not that difficult to learn and it has a great depth of strategy for the more intelligent gamer. It reveals its subtlety more and more with each play. It has a definite ending, lasting just over 1 hour for 4-5 players and a win can be stolen in the last part of the game making for tense finishes rather than a long drawn out crawl to come in last.

This is one of those rare games that leaves you wanting to play it again when you've walked away and pondered the outcome.
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