Most helpful critical review
I really wanted to love this game but I feel it falls short of ...
on 16 February 2015
I really wanted to love this game but I feel it falls short of expectations.
The game is good value in terms of what you get: the double-sided board is absolutely huge and comes in two pieces. Then you get a set of twenty tiny model cars which are fantastic. Each player (up to 10!) gets a control panel consisting of a plastic tray in which a cardboard insert is placed. This insert records the player's health (by the way plastic 'bolt' pegs) and the current gear (by way of a plastic gear stick). For each gear is a corresponding coloured die and this is the highlight of this game: the dice are really nice quality, chunky and very enticing, especially due to the novelty factor of having dice with so many sides.
Unfortunately the game is very easily boring: each player's turn consists of (optionally changing gear) and then rolling the die corresponding to the gear they are in. Points of (car) health are lost for changing more than one gear, for overshooting the corners or 'crashing' into another player. The only real strategy in the game is to carefully manage the sacrifice of this health when taking the corners and changing gears. Gameplay usually consists of changing gear, throwing a die, moving the car the corresponding number of spaces and then waiting, bored, whilst the other players take their turns. There is nothing engaging about watching the other players take their turns and nothing much to plan for your own turn during this period of inactivity (save for whether to change gear) as everything depends upon the dice thrown.
I think, in retrospect, I should have bought Jamaica to scratch that racing game itch.