Dreamlike, poetic, with a touch of the surreal... my children love this game. They are aged 7 and 4 and are always asking to play it. It reminds me a little bit of Djeco's "Blah blah blah" -another favourite- where you become a storyteller using a randomly drawn card in combination with a pick of your own hand of cards, or you choose which two may be linked by a common denominator, etc. But "Dixit" is even more about thinking outside the box and about letting your imagination be jump-started by abstract, evocative images and let's see what your unconscious mind regurgitates.
If you like precision in a game, clean-cut and neat ideas, maybe will be a bit exasperated by this game, because "Dixit" is about all that falls beyond those parameters.
There is also a possible danger area: as you're supposed to describe/reflect in any way that comes to your mind the picture on a card (using a sound, a song, a name, the title of a poem, a line from a poem, a riddle, a grimace, anything as long as it beats around the bush and is not literal), it easily triggered accusations such as "you made it too obvious" amongst kids. The very young will in fact find some degree of difficulty trying a more complex, lateral interpretation of images, therefore its 8+ age recommendation. But still worth playing with the younger children as they will be initiated into the art of the metaphor in all its forms (and they will have to make an effort thinking!).
It's also beautifully designed, with very high production values and illustrated in the style of European (mainly French) contemporary children's picture books illustrators. Actually, it does feel very European in concept and aesthetics. When someone dropped a cup of juice on our box it was quite upsetting that out of all the numerous games we have it was "Dixit"'s box the one that had got damaged as it is just like a box full of real or possible dreams that wants to be opened.
P.S. "Dixit 2" is also out full of more, new dreams...