For those with fond memories (or kids who've run into the show on a certain video sharing website) here's the opportunity to become James Bond Jr. Inspired purely by the films, the series ran 1991-92 for 65 episodes and imagined adventures for the teenaged relatives of Bond, Leiter, Q, etc. Firmly aimed at a pre-teen audience, it was as light as a feather.
This is a 'Find Your Fate' or role-play book written in the second person, presenting the reader with choices to make at the end of every page. As James Bond Jr, your choice directs you to diverse other pages and thus shapes the narrative. As always with these books the more adventurous you are, the further you tend to advance. The overall plot remains the same, with JBJ on the trail of Goldfinger and Oddjob in London and Egypt: there's even a cameo for Goldiefinger!
Dave Morris (who performed the same honours for another early 90s TV show, Knightmare) crafts things with a deft touch, ensuring that you can't go too far wrong early on but requiring more thoughtful decisions as time goes on. Careful selection of gadgets is essential, while attention to detail is rewarded as the plot develops. Though the audience for the book prevents a grim end for JBJ, there are plenty of conclusions that look pretty bad for our hero. At least the variety here ensures you can always start again!
Devotees may care to check out the 6 novelizations (written with surprising care) for slightly older children by 'John Vincent' (aka the prolific TV adapter John Peel, not the DJ) and for completists the James Bond, Jr. Spy File
provides a guide to the series' characters as well as games and tips for junior spies!