Sign in to turn on 1-Click ordering.
Trade in Yours
For a £7.00 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here

Artificial Intelligence for Games [Hardcover]

Ian Millington , John Funge
4.0 out of 5 stars  See all reviews (4 customer reviews)
Price: £51.99 & FREE Delivery in the UK. Details
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 4 left in stock (more on the way).
Dispatched from and sold by Amazon. Gift-wrap available.
Want it Monday, 22 Sep.? Choose Express delivery at checkout. Details
‹  Return to Product Overview

Table of Contents

AI and Games
What Is AI?
Model of Game AI
Algorithms, Data Structures, and Representations
On the Website
Layout of the Book
Game AI
The Complexity Fallacy
The Kind of AI in Games
Speed and Memory
The AI Engine

The Basics of Movement Algorithms
Kinematic Movement Algorithms
Steering Behaviors
Combining Steering Behaviors
Predicting Physics
Coordinated Movement
Motor Control
Movement in the Third Dimension

The Pathfinding Graph
World Representations
Improving on A*
Hierarchical Pathfinding
Other Ideas in Pathfinding
Continuous Time Pathfinding
Movement Planning
Decision Making

Overview of Decision Making
Decision Trees
State Machines
Behavior Trees
Fuzzy Logic
Markov Systems
Goal-Oriented Behavior
Rule-Based Systems
Blackboard Architectures
Action Execution
Tactical and Strategic AI
Waypoint Tactics
Tactical Analyses
Tactical Pathfinding
Coordinated Action

Learning Basics
Parameter Modification
Action Prediction
Decision Learning
Naive Bayes Classifiers
Decision Tree Learning
Reinforcement Learning
Artificial Neural Networks
Board Games
Game Theory
Transposition Tables and Memory
Memory-Enhanced Test Algorithms
Opening Books and Other Set Plays
Further Optimizations
Turn-Based Strategy Games

Supporting Technologies
Execution Management

Anytime Algorithms
Level of Detail
World Interfacing

Getting Knowledge Efficiently
Event Managers
Polling Stations
Sense Management
Tools and Content Creation

Knowledge for Pathfinding and Waypoint Tactics
Knowledge for Movement
Knowledge for Decision Making
The Toolchain
Designing Game AI
Designing Game AI

The Design
Real-Time Strategy
Turn-Based Strategy Games
AI-Based Game Genres
Teaching Characters
Flocking and Herding Games
Books, Periodicals, and Papers

‹  Return to Product Overview