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Artificial Intelligence for Games
 
 
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Artificial Intelligence for Games [Hardcover]

Ian Millington
3.7 out of 5 stars  See all reviews (3 customer reviews)
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Product details

  • Hardcover: 888 pages
  • Publisher: Morgan Kaufmann; 2 edition (18 Sep 2009)
  • Language English
  • ISBN-10: 0123747317
  • ISBN-13: 978-0123747310
  • Product Dimensions: 23.6 x 19.4 x 3.8 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 143,478 in Books (See Top 100 in Books)

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Ian Millington
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Product Description

Review

"Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course." -Jessica D. Bayliss, Ph.D., Rochester Institute of Technology

"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

"This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry." -John Laird, University of Michigan

"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software

Product Description

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).


* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Excellent Book 27 July 2011
Format:Hardcover
This is an excellent book, i'm reading it to get ahead for next year on games programming and doing artificial intelligence for one of my modules. The book goes in-depth into a lot of subjects and it will give you a very good understanding of how AI works in most modern games.

Definitely recommend this book to anyone wanting to learn AI. Also the code samples you get are very good aswell as pseudo code for all of the subjects.

Only concern is sometimes it can go abit to much indepth and it can get abit boring but mostly good read.
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2 of 2 people found the following review helpful
Great starting place 16 Oct 2011
Format:Hardcover
I bought this book in August for help on my final year university project. All I knew from the offset was that I planned on doing something related to AI. Having never been taught AI on my course it was hard to know where to begin but this book gave a great overview on so many different algorithms and areas (pathfinding, behaviour, strategy etc.) that I managed to pick a project idea and get a basic start on my research.
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0 of 4 people found the following review helpful
Amateurish. 14 Jan 2012
By Kimo
Format:Hardcover|Amazon Verified Purchase
The authour lack an ability to convey simple ideas. A relatively simple idea
is made harder by his inability to express it in simple language. At times it
very amateurish in his attemp. The book is also riddled with many errors.
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