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Armory (World of Darkness) [Hardcover]

Chuck Wendig , Clayton Oliver , Stephen Sheppard
3.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 215 pages
  • Publisher: White Wolf Publishing (Jan 2006)
  • Language English
  • ISBN-10: 1588464865
  • ISBN-13: 978-1588464866
  • Product Dimensions: 28.2 x 22.1 x 1.7 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 609,507 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
By Retlor
Format:Hardcover
The hard details: This is a 216 page hardback supplement to the World of Darkness line, intended to give an overview of equipment and weapons that a character can use. It is split into six major sections. Melee weaponry, firearms and other ranged weaponry, Tactical and heavy weaponry (from smaller portable rockets and grenades all the way up to NBC), Vehicles, Accessories and Equipment (eg gun accessories, surveillance gear, survival equipment and more), and finally a chapter on how weaponry might fit into the world, which also contains information on various countries weapon laws, and making up such things for your campaign. There is an appendix with a handful of new merits (most of which are weapon based fighting styles).

This is definitely the crunchiest and most rules-heavy supplement that exists for the World of Darkness line, but it still contains much useful information. White Wolf have really tried to put the information in context. There are lots of story hooks suggested that can be placed in a chronicle. This book is very helpful to STs, and really does try to be more than just an equipment list. It is useful in both mortal and supernatural chronicles, and should be at least considered by every ST running a World of Darkness game.

This book contains a great deal of useful information, and is recommended to any ST running a campaign that involves much combat.
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Decent 26 Feb 2011
Format:Hardcover
This book contains many good items for world of darkness games, but I can't help feeling that perhaps this is not a perfect format for the story telling games. A little too rule heavy for the story orientated gamers, and too lightweight for the Gun geeks who will debate the ballistics of a 300 magnum compared to a 7.62 Nato..

If you want more guns and weapons in your world of darkness games, it's good, but be aware of it's limitations.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  13 reviews
21 of 22 people found the following review helpful
Not your typical equipment book 25 Sep 2006
By Eric Christian Berg - Published on Amazon.com
Format:Hardcover
I appreciate most about this book what it does that isn't typical of an equipment guide. It offers legal context for items. It lists common myths about weapons and the truth behind them. It gives results for the often silly and overly cinematic things that the players may try. It offers guidelines on how high a character's skill should be based on background and training, often giving creative means to justify having a score (Weaponry dots justified by playing baseball, for example). Lastly, it doesn't feel the need to provide lists and lists of weapons, rather it encourages the Storyteller to just use the stats of the most similar item provided. Not at all what I expected and I am very happy with it.
13 of 14 people found the following review helpful
Armory delivers new options while keeping the system simple. 18 Sep 2006
By C. Richeson - Published on Amazon.com
Format:Hardcover
Armory presents a wide variety of new weapons, vehicles, and equipment for any World of Darkness game. New fighting styles and other merits add many new combat options for characters, and the discussion of how real world equipment and weapons training works is very helpful. If you want more detail than the World of Darkness corebook offers, or just don't know a lot about guns and weapons, then this is a great product offering enough detail and discussion to flesh out equipment without overwhelming the reader with endless lists of identical weapons.
8 of 9 people found the following review helpful
IT'S GOT WHAT YOU NEED 22 Jan 2008
By Alexander Scott - Published on Amazon.com
Format:Hardcover
The gun is said to be the great leveler. It doesn't matter how big or small you are, weak or strong, skilled or unskilled at fighting, a shotgun blast to the chest will take you down. Obviously, in a world of supernatural monsters, the humans are going to want a boatload of guns. Sometimes, though, you need something sharp to finish the job, and sometimes you have to fight with whatever you have on hand. And sometimes, you just REALLY have to blow something up. Nuke it from orbit; it's the only way to be sure.

ARMORY is a supplement for the core line of White Wolf's World of Darkness. It's critical for mortals to have some kind of arsenal, but mages need kevlar vests as much as anybody and a werewolf might find an antique silver butter knife to be the most effective weapon against her opponent. ARMORY has all that and more.

Also, it seems that every group has a gun nut, or a sword enthusiast, or someone who just plain knows how to brawl (I had an artilleryman, for example). They know a lot more than the ST about the equipment they specialize in and can overwhelm you with their technical knowledge. ARMORY at least keeps you informed about the difference between ACP, LR, and magnum ammo.

I originally thought ARMORY would just be a list of equipment and how it modifies dice rolls. And how much stuff could there possibly be to describe? Well, ARMORY covers improvised weapons, guns of all kinds, heavy weapons and explosives, WMD's (chemical/biological/nuclear), vehicles, and equipment. And it doesn't just list weapons, it tells how to use them. This is really invaluable, and you will learn a lot about how firearms work, how bullets deal damage, what kind of nerve agents are out there, and how a kevlar vest protects you when it is nothing but tightly woven cloth. It is really quite fascinating (and a bit chilling) to read and really understand the myriad ways that human beings have for killing each other.

ARMORY also includes new combat merits, including fighting styles. The "sniping" and "Spetsnaz knife fighting" styles are probably the most impressive.

Overall, ARMORY is an amazing book and so much more than an equipment list. After reading ARMORY, you'll have a much deeper understanding of weapons and defenses, and knowledge is a powerful weapon in the World of Darkness. But a Magnum Research Desert Eagle is even more powerful.
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