The first Armory showcased and featured a wide variety of weapons, vehicles, equipment and merits that had me wondering just how Reloaded could meet the hype and expectations or what new it could even offer.
On getting a hold of this book and reading it, I find much of the material presented is best suited in the hands of the ST.
The first chapter features Storied Weapons. All of which can provide hours of fun for a chronicle just centering around one weapon.
Chapter two offers more use for players and STs with new Fighting Styles, taking a look at older ones and new ones with rules and ways that a player can play and design the type of fighting style and fighter character they want.
Chapter three takes a look at Future Weapons in a chronicle. While good, I'd use this sparringly. And the section on bugs and drawbacks of future weapons such as the dead getting back up or strengthening a Spirit can cause players to rethink options with tech always being the answer or solution.
Chapter four covers Hacks. Again, this is mainly for the ST who can use these to provide ways of making combat more or less deadly and certainly more cinematic or realistic.