Amazon.co.uk Review
This Mars has been terraformed by orbiting clouds of reality-bending machines called Angels. Its red deserts are criss-crossed with railway tracks carrying gigantic fusion-powered trains whose engines are the size of ocean liners. One such is Catherine of Tharsis, run and inhabited by generations of Sweetness's family. When they arrange an unwelcome marriage she escapes into adventure, pursued by her witchy Grandma.
Sweetness is someone rather special, as a green-skinned prophet tells her, and so is the ghost twin who talks to her from mirrors. A fake evangelist with a flying cathedral sees her as the key to real apocalypse. Then there's the quantum time traveller, the town blighted by a dream plague, the card-sharp whose stakes are years of life, the artists building giant domestic furniture in Martian deserts, the anarchist saboteurs humiliating wrongdoers with "massive practical jokes", and many more colourful inventions. McDonald's imagination is rich, lurid, often wildly comic.
As Armageddon impends, armies drop from orbit, and space weaponry slashes lilac paths across the sky, there's hand-to-hand aerial fighting with Sweetness in the thick of things, while down below Grandma and the big locomotive break all rules and records with a 300mph rescue dash. Breathless excitement, artfully concluded. Great fun. --David Langford --This text refers to an out of print or unavailable edition of this title.
VECTOR, the critical journal of the BSFA
AMAZON.CO.UK
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Excerpted from Ares Express by Ian McDonald. Copyright © 2002. Reprinted by permission. All rights reserved.
Here comes Sweetness Octave Glorious Honey-Bun Asiim Engineer 12th. She is eight, and this is the manner of her coming. First, you see the sand. It is red and of a particular grain type produced only by wind action. It smells electric; there is much iron in it. It draws lightning out of the occasional clouds; once or twice in a long year, rain. Where the lightning strikes, veins of slag-iron strike deep into the sand. This is rust-sand, strewn profligately about this contourless landscape. Red sand, rust-sand, red dust, a desert of iron studded with ugly stones. The wind never ceases out here on the plains of the high high north. It has teased the sand into steep-sided ridges, long meandering sifs, crescent moon barchans. This is a sinuous, sensual landscape, curves and seductions from the slip-sliding dune-faces to the curve of the close horizon.
A solitary hard erection confronts the soft northern desert of iron. Five metres high, a slim steel shaft, scabbed by the excoriating winds, scarred by summer lightning. It is a natural victim for summer lightning. On top of the shaft, three lights, red topmost, amber in the middle, on the bottom, green. Signal lights. In the middle of a rust-desert.
Now you see the rail. Two perfectly parallel lines of Bethlehem Ares steel, rolled in the mills of New Merionedd, married together by pour-stone sleepers, tied down by figure-of-eight tie-bolts: pinned, plated and bolted. Straight and absolute as a geometrical proposition. Get down. Hunker down -- not too low, under this sun your cheek will stick to the hot rail and rip. Just enough to sight along them, gun-barrels aimed at the place where horizon and heat-dazzle meet and melt. Straight and absolute. You can go over the edge of the world and they'll run straight and absolute for seven hundred kilometres. In the cabs of the big transcontinentals there are red buttons that the engineers must touch every twenty seconds or the brakes will automatically apply. It's easy to fall asleep over the speed levers out here. It's a hypnotic land. It draws your soul out through your staring eyes along the twin steel rails, to whatever dwells in the silver shimmer at the edge of the world. !
Occasional track-side tangles of sand-polished metal prove the dangers that lie in the long straight track.
But we drive ahead of ourselves here. We must stay a while at the signal light, and ask questions. Why signal what? What is there in this dust and rust of any significance? Two things. The first is the passing loop. This patch of desert is the only place within two hundred kilometres where trains may pass and gain access to the single mainline. Here crews exchange ancient brass tokens -- part key, part shield -- to unlock the line. Conversations too, news and gossip, sometimes family members, or body fluids, if they are the big slow ore-haulers whose timetables allow a little society. The second thing is that, if you look up the line, you will see it part company with itself. This is Borealis Junction: one line drives forcefully on into the snow country of the north pole, where the cold can glue an Engineer's hand to the throttles as this heat will seal flesh to steel. Up and over the top of the world, and down into the old lands of Deuteronomy and Dioscu: green places replete with grazers and herd-beasts, where every village roof-tree is high and holy with prayer kites. The other line drifts to port until it curves out of sight among the thunderous chasms of Fosse mountains, spanned by treacherous trestle bridges and pour-stone viaducts, that disgorge nerve-wracked Engineers out on to the bleak mesa-lands of Isidy. For half a quartersphere the lines are drawn together by mutual magnetism until they meet once again at Schiaparelli Junction to run westward along the vast synclinorium of Great Oxus and the thousand towns of Grand Valley, where the Worldroof sparkles on the horizon like a reef of morning-lit cloud.
So this signal light is more than an arbitrary stop-go in the wilderness. It is the prefect of line safety, it is guardian of the line tokens, it is the gateway to new landscapes. And, no less than any of these, it is Sweetness Octave Glorious Honey-Bun Asiim Engineer 12th's Uncle.
It is time she made her entrance.
Copyright (c) Ian McDonald, 2001