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The game book is also extremely difficult to solve because you must collect clues during the course of your adventure, some of which are very subtle, in order to find the location of the F.E.A.R. meeting. It's hard and involves the use of secret references that makes cheating impossible.
An entertaining game book. Nothing like this has been done before in Fighting Fantasy and it's worth buying and playing in my opinion for being cool and brave enough to break the mould and be so different...
Rather than follow a fairly linear path as in many of the other books, this title has basically 4 different paths to follow depending on which superpower you chose. Some sidequests can only be solved with a certain power and often you have to choose which crime to solve and guess whether it will ultimately lead you to the heart of F.E.A.R. or just be a wild goose chase.
All in all this is a refreshing and very well designed break from the traditional Fighting fantasy style and one of the few that I have read countless times and not got sick of. Highly recommended for fans and non-fans alike!
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