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Appointment with F.E.A.R. (Fighting Fantasy Gamebook 18) [Paperback]

Steve Jackson
4.0 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

1 April 2004 Fighting Fantasy
Fighting Fantasy is the brilliant series of adventure games where YOU are the hero. Your mission is to discover the location of the top- secret F.E.A.R. meeting, capture the Titanium Cyborg and his cohorts bring them to justice. Ages violence, kidnapping and corruption of a host of super-villans.

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Product details

  • Paperback: 192 pages
  • Publisher: Wizard Books (1 April 2004)
  • Language: English
  • ISBN-10: 1840465271
  • ISBN-13: 978-1840465273
  • Product Dimensions: 11 x 17.6 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 82,424 in Books (See Top 100 in Books)

Product Description

Review

"A fantastic time guaranteed for all with authors Ian Livingstone and Steve Jackson." -- Venue

"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings." -- PTA magazine

"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up." -- Funday Times

"[Steve Jackson and Ian Livingstone are] the Lennon and McCartney of the adventure book world." -- Big Issue

About the Author

Steve Jackson is a veteran of the games world. Together with Ian Livingstone, the pair founded Games Workshop and created the Fighting Fantasy™ Gamebook series. He is also co-founder of Lionhead Studios ('Black & White') with legendary PC game designer Peter Molyneux. In the 1990s he was a columnist for the Daily Telegraph and his weekly Games Page included game reviews, features on the history of games, news and puzzles. Apart from Fighting Fantasy™, his game designs include 'The Warlock of Firetop Mountain' boardgame, 'Battlecards' (a collectible cardgame series which pre-dated Magic), the Gathering and 'F.I.S.T.', the first ever interactive telephone game.

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Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
7 of 7 people found the following review helpful
By A Customer
This book is based on a great idea; playing the part of a superhero. In this regard, this game book is entirely original in the Fighting Fantasy series. The adventure basically has you as the hero out to save a city by discovering a meeting of a criminal organisation called F.E.A.R and destroying it!

The game book is also extremely difficult to solve because you must collect clues during the course of your adventure, some of which are very subtle, in order to find the location of the F.E.A.R. meeting. It's hard and involves the use of secret references that makes cheating impossible.

An entertaining game book. Nothing like this has been done before in Fighting Fantasy and it's worth buying and playing in my opinion for being cool and brave enough to break the mould and be so different...

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8 of 9 people found the following review helpful
4.0 out of 5 stars One of the most original titles in the series! 3 Aug 2004
Unlike the vast majority of other books in the Fighting Fantasy Series, "Appointment With F.E.A.R." doesn't have you wielding swords in the direction of orcs and hobgoblins. On the contrary, this title has you as a superhero in a city not unlike New York trying to catch villains and fight crime while ultimately thwarting the evil plans of the F.E.A.R. organisation.

Rather than follow a fairly linear path as in many of the other books, this title has basically 4 different paths to follow depending on which superpower you chose. Some sidequests can only be solved with a certain power and often you have to choose which crime to solve and guess whether it will ultimately lead you to the heart of F.E.A.R. or just be a wild goose chase.

All in all this is a refreshing and very well designed break from the traditional Fighting fantasy style and one of the few that I have read countless times and not got sick of. Highly recommended for fans and non-fans alike!

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3.0 out of 5 stars Unique and novel idea, but flawed 24 Jan 2013
By Alaran
Unique in the series, this is the only Fighting Fantasy book in which you play a superhero. There is also a possibility that this adventure could be considered as one of only two FF books set in the modern world (the other being `House of Hell' by the same author). Really, though, it is the same type of alternative world as Gotham City (in fact the city where the adventure takes place is aptly named Titan City). Of course the vast majority of the adventure is heavily influenced by Marvel, DC and the like. As such the plot is generally what you might expect - the reader needs to prevent an evil super villain's plans for world domination.

The superhero idea for an adventure gamebook feels quite appealing and different to start with, but it soon gets a little dull (especially on repeat reads struggling to find the solution). Most of the time the reader is just romping around the city finding super villains to bring down. This is where the book can be quite fun. But soon they become random scenarios that seem to possess little bearing on the story. This can make it a tricky adventure gamebook to complete. It often feels like there is a lack of storyline and that you find the `clues' you require in a quite random fashion. Often an encounter will prove meaningless unless you have opted to have the right superpowers for the circumstance. This can be very frustrating and requires more of a trial and error approach than using reason and intelligence. Paradoxically this can also make the book quite easy as it is entirely possible to sail through the adventure on the first attempt based purely on luck.

There are four different types of superpowers to choose from and, hence, four different solutions. This makes it seem that there is a lot of gameplay and reason for replaying. Unfortunately whatever power you choose makes little difference to the general story. It just means that your clues to find the Titanium Cyborg are different because different powers uncover different clues. You end up at the same ending sequence no matter what your power.

The most enjoyable aspect is probably the huge variety of super villains to be faced. Although many bear similarities to characters in various superhero media, Steve Jackson has put a lot of effort into these creations and most are quite fun. It is a pity that the Titanium Cyborg doesn't have a bit more of a role though.

This is a hard book to judge. The prose is well written and entertaining but for the reasons above I personally don't believe the superhero genre works very well in gamebook form. Obviously I am not alone in this or there would be more of them. If you're a big fan of superhero comics and the like you will probably find a lot to enjoy in this book. Otherwise you would be better off with a different FF adventure. Steve Jackson's other adventures are much better.
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