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Apocalypse (Invasion Cycle)
 
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Apocalypse (Invasion Cycle) [Paperback]

J. Robert King
4.2 out of 5 stars  See all reviews (4 customer reviews)

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Product details

  • Paperback
  • Publisher: Wizards of the Coast (18 Jun 2001)
  • Language English
  • ISBN-10: 0786926198
  • ISBN-13: 978-0786926190
  • Product Dimensions: 17.2 x 10.4 x 2.6 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 2,098,482 in Books (See Top 100 in Books)

Product Description

Synopsis

Urza Planeswalker has spent 3000 preparing for this very moment, the finale to the bloody Phyrexian invasion. Background story for the trading card game. --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

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Most Helpful Customer Reviews
1 of 2 people found the following review helpful
By A Customer
Format:Paperback
This book caps the Weatherlight saga in terrific style, and is easily the best of the three Invasion installments. The ending is definitely as big as could be imagined; one of the most apocalyptic apocalypses you're ever likely to see. A word of warning though, you might want to have read "The Thran" or a number of references might be lost on you.
King has managed to live up to the hype generated by the other two books. The story focusses on Gerrard's experiences inside the Stronghold and the Phyrexian Arena, and also on the final desperate attempts by the armies to penetrate the Stronghold's volcano. Meanwhile the remaining planeswalkers continue Urza's plans despite his absence.
King has decided to include a healthy ammount of humour in this final book, which was notably absent from Invasion and Planeshift. Squee is great as he gives Ertai a really horrible time. Commodore Guff, the other comedy relief, is hilarious, and the Wild Research scene is so audacious you'll be amazed that King managed not to mess it up somehow.
While it's plainly obvious that Yawgmoth is probably not going to win, King pushes it so close that you're going to be wondering right up to the end. The fight against Yawgmoth himself is rather confusing, though, as the author seems to test out a few possible endings then grow bored with them, and pulls the Weatherlight back to try something else. Despite that minor problem, which might not even be a problem as it keeps the reader on edge, and the omiting of a number of Legendary cards (well, maybe it's just me who keeps a mental checklist when I'm reading the books), this was a fantastic read and well worth it. Let's hope Odyssey is as good as this.
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0 of 1 people found the following review helpful
By A Customer
Format:Paperback
It was exelent, I've read about 10 magic books and this was easily the best. I honestly couldn't put it down, however you need to have read planeshift and invasion first to realy understand it. It's action packed and fast into it, if you like Magic books, this will be you favorite too!
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0 of 1 people found the following review helpful
Format:Paperback
If you are interested in this kind of subject you are no doubt a fan of Magic-The Gathering. This book is a direct spin off from that game, and as such it is perfect if you are already a fan. You can read about the adventures of Gerrard, Weatherlight, Squee and of course Urza in this book, as they battle the evil of Crovax and the demon god Yawgamoth.

The story moves from location to location as the heros fight their battles, and moves towards a perhaps rather obvious ending- although I'm not going to let on what it is here!

This book has not been well written, however. The theme is the last big do or die battle, but the writer totally fails to give that impression. The battles are stupidly one sided, and always favour the heros- the enemies are crushed like so many paper dolls, whilst the goodies don't take a scratch. Lin Sivvis " Totten Vec " Is perhaps the most annoying feature of the book- read it and find out why!

Also a side plot features a climatic duel between Urza and Gerrard. This could have been excellent, but again the book fails to understand that a duel to the death needs suspense. Here we have the bizarre situation of when one man dies he just comes back to life again, several times- the emotion generated is not excitment but boredom.

It is worth reading if you are a big Magic fan, because it will bring the " Magic " world to life. But on the whole it is not a well written book.

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