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Animating Facial Features and Expressions
 
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Animating Facial Features and Expressions (Paperback)

by Bill Fleming (Author), Darris Dobbs (Author)
4.3 out of 5 stars See all reviews (3 customer reviews)

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Product details

  • Paperback: 400 pages
  • Publisher: Charles River Media; Bk&CD-Rom edition (1 Jan 2001)
  • Language English
  • ISBN-10: 1886801819
  • ISBN-13: 978-1886801813
  • Product Dimensions: 23.5 x 18.7 x 2.6 cm
  • Average Customer Review: 4.3 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 797,758 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

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Product Description

Amazon.co.uk Review
The challenges of modelling and animating realistic faces and emotions with computer software are confronted and easily worked through in Animating Facial Features & Expressions. If you have any interest in computer-based character animation, this book will be a valuable addition to your reference shelf.

The book starts with an exploration of the anatomy of the head, including underlying facial muscles and proportions; continues with examples of displaying different emotions; and ends with a series of appendices that list different expressions and emotions for human faces, cartoon faces, and non-human (monster) faces.

Of all the material, the most important section discusses speech/lip-sync animation. Imagine the difficulties not only in creating a realistic sculpture but animating it as well. While you will encounter the normal problems of modelling everything within proper proportions, you must also constantly alter the facial features and mouth shapes with very specific timing to achieve realistic-looking movement. If either the timing or proportions stray from the given norm, the illusion is shattered.

The author starts with an explanation of phonemes (defined as "the sounds we hear in speech patterns"), how they sound, and how they look. A timing chart is then created, also known as reading a sound track, where the specific frame numbers are noted for each phoneme. With this in hand, it then becomes a simple matter of producing the proper shapes at the proper times to create a talking character.

Good facial expression and lip-sync animation remain anything but "a simple matter". A practised ear is required for reading a soundtrack, and a trained eye for creating the facial features that match those shapes. However, this book is an excellent way to start tackling the problems involved.

One more note: the book is completely nonsoftware-specific, to the point where not one software package is mentioned. This may keep the book generic and focused on important issues, but it also places the burden of properly modelling and manipulating any faces or heads (not to mention software) in the hands of the reader. If you are new to 3-D character animation, you might want to better learn the features of the software application you will be using before tackling the complexities of facial animation. --Mike Caputo

Product Description
Creating realistic animated characters and creutures is a major challenge for computer artists, but getting the facial features and expressions right is probably the most difficult aspect. In this book, readers will find an in-depth resource to guide them through the entire process from the history of facial animation and anatomical structures, to expressing motions and speech visually. The text features comprehensive character studies showing detailed examples of 38 human and cartoon facial expressions through to timing charts and side-by-side comparisons. It also includes detailed instruction on how to recreate these expressions using weighted morph targets, providing the actual target percentages to achieve the expressions. A reference guide shows you how the weighted morph targets should appear so you can create perfect facial expression morphs. On the CD are front and side templates of each expression so you can recreate them with your characters. The book also covers comprehensive instruction on lip-synch technology and the products available. It explains how to create visual expressions for speech and sound under various conditions (for example, excited, sad, stuttering). The author covers his own techniques for determining proper facial expressions to use in your scene in order to to guarantee that the viewers are absorbed in your animation. He also reveals the truth behind the relationship between the eyes and mouth in facial expression. The book goes on to look at the human head, illustrating precise techniques for ensuring the proper proportions and placement of details. In addition, it reveals little know facts about the proper movement of the jaw and facial tissue during expression. Bill covers many elements of proper skeletal and tissue movement so your character's skin appears to be moving over the skeletal structure beneath, rather than the actual bones mo moving, which is a common problem with 3D facial animation.


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Customer Reviews

3 Reviews
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 (2)
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
2 of 2 people found the following review helpful:
4.0 out of 5 stars a must for character animators, 1 Nov 2001
Bill has done it again ! Before the end of the first page he always manages to get you all excited about reading the book so you finish it in no time. He explains everything very clear and with a catching enthousiasm.
This book gives you all the information you need to build and animate a descent looking human head.
There's lot's of pictures of all the phonemees and expressions that will give you a very good reference for animating.
Note however : This book is an anatomic breakdown of the head and the movements made to make phonemees.
It does NOT tell you the techniques for 3d modeling. If this is what your looking for, there's other books for you...
This book is not for beginners. You should have a good knowledge about modeling and character animation techniques before you step into this level.
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5.0 out of 5 stars Pages of pure gold., 14 Feb 1999
By A Customer
I recently picked up "3D Creature Workshop" and "Animating Facial Features and Expressions". Now, typically, even the most entertaining novel can't hold my attention for more than an hour at a time before I leave it to hug the bookmark for a while. Putting these books down was the last thing on my mind. I read them both (cover to cover) yesterday afternoon. There's something to be said about that, and I think it goes along the lines of "you can give a man a fish and feed him for a day, or teach a man to fish and feed him for a lifetime." The theory in these books is something I so rarely find in artistic reference material. It forms enough of a foundation to develop individual style while learning from the tutorials, rather than the tutorials dictating the style.

Not only did I enjoy the read, I actually feel as though I bought and paid for a higher education. I would suggest to anyone who is serious about creating plausable characters and animation, that these books are solid stepping stones. Thank you for letting us stand on your shoulders.

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4.0 out of 5 stars A small bible of facial features and Expressions, 28 Jan 1999
By A Customer
I bought Animating Facial Features and Expressions today and I'm very impressed... I love the templates for the different expressions and the fact that they give you the percentages of differnt facial movements that make up the expression make this book priceless..

My only concern was that their wasn't enough reading material.. It was very short... But to some people that would be a good thing.. you see it's short and to the point.. and to some animators that literally have no time .. this is a blessing.. to me.. I ride the subway everywhere.. so I would have liked a little more reading content..

But with it's reading content aside.. I do believe no character animator should go without a copy of Animating Facial Features and Expressions.

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