I was a little worried at first that the learning curve of this game would make it difficult to teach another person especially given that I'd never played it before myself.
I needn't have worried, although there the game is a little more complicated than most the mechanics fit the theme so well that learning is really easy. The terminology used throughout the rules at first seemed overly obtuse, for example always referring to the corporation's hand as "HQ", however I ultimately found that it helped things fit together nicely in my head. Soon I was seeing a collection of servers in front of me, each protected by neat rows of electronic countermeasures. I found that as a game its far easier to set up than a traditional board game and getting a game going was stress free once we had the card decks in order.
The game is fast paced once both parties get familiar with the rules and the decks included with the box provide a huge variety of play styles. Each deck can fight its own corner and is nicely balanced so beginners don't need to worry about being forced into the sometimes daunting world of deck building before they're ready. Gameplay itself is highly bluff based and makes for really fun interaction between players as they try to suss each others plans out.
The quality of the cards themselves, both their material quality and the artwork, is universally high and there's as many tokens included as you'll ever need.
In summation, a fun, thematic game that you can play hours on end. As we continued to play the depth kept growing and I don't think you can come across a boxed game with such a great enjoyment to cost ratio.