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Android 3.0 Animations: Beginner's Guide [Paperback]

Alex Shaw
4.0 out of 5 stars  See all reviews (4 customer reviews)
RRP: £27.99
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Book Description

1 Nov 2011 184951528X 978-1849515283

Bring your Android applications to life with stunning animations.

  • The first and only book dedicated to creating animations for Android apps.
  • Covers all of the commonly used animation techniques for Android 3.0 and lower versions.
  • Create stunning animations to give your Android apps a fun and intuitive user experience.
  • A step-by-step guide for learning animation by building fun example applications and games.

In Detail

An enjoyable, understandable, and eye-catching user interface is a key part of getting users to love your app. Users today expect a polished multimedia experience on their mobile device, and animation is a core part of that. The Android operating system is at the forefront of tablet and smartphone technology, and there is a plethora of opportunities for developing exciting applications with animation.

Android 3.0 Animations Beginner's Guide will introduce each of the most popular animation techniques to you. Using step-by-step instructions, you will learn how to create interactive dynamic forms, moving graphics, and 3D motion.

You will be taken on a journey from simple stop motion animations and fades, through to moving input forms, then on to 3D motion and game graphics.

In this book, you will create standalone animated graphics, three-dimensional lifts, fades, and spins. You will become adept at moving and transforming form data to bring boring old input forms and displays to life. Learn how game programmers create fast animations on the fly, and also build live wallpapers to liven up your users’ home-screens!

If you are tired of writing lifeless interfaces and want to add some animated excitement, this is the book for you!

A step-by step guide for creating, testing, and making use of stunning animations for android applications and games.

What you will learn from this book

  • Create animated graphics from a set of still images
  • Fade between graphical elements
  • Move, distort, and generally mess around with parts of your user interface
  • Create Dazzling 3D motion with a few simple principles
  • Strip back the Android user interface to create fast animated graphics on the fly
  • Experience striking results by changing your animation's rhythm
  • Create a live wallpaper to bring motion to your home-screen
  • Design your animations to look great and work well on different Android devices

Approach

Written in Packt's Beginner's Guide series, this book takes a step-by-step approach with each chapter made up of three to five tutorials that introduce and explain different animation concepts. All concepts are explained with real-world examples that are fun to read and work with.

Who this book is written for

If you are familiar with developing Android applications and want to bring your apps to life by adding smashing animations, then this book is for you. The book assumes that you are comfortable with Java development and have familiarity with creating Android Views in XML and Java. The tutorials assume that you will want to work with Eclipse, but you can work just as well with your preferred development tools.



Product details

  • Paperback: 304 pages
  • Publisher: PACKT PUBLISHING (1 Nov 2011)
  • Language: English
  • ISBN-10: 184951528X
  • ISBN-13: 978-1849515283
  • Product Dimensions: 19.1 x 1.6 x 23.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 1,188,155 in Books (See Top 100 in Books)

Product Description

About the Author

Alex Shaw has been developing on Android since 2008 and has never looked back. He created one of the first music-writing applications for the platform, and has worked on Android with business, academia, and the open-source community. He has presented papers on Android development at events across Europe.

Alex lives in Edinburgh where it rains a lot and mobile development is a welcome escape from the weather.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By mko
Format:Paperback
I had great expectations when it comes to this title. There are always issues with becoming familiar with graphics and animation whenever you start to develop for new architecture. However, I think this book is slightly to complicated for beginners. It covers most common use-cases for graphics animation, but in case you are Android newbie you may find it hard to follow.

What I liked in the book was the structure. It is well organized, each chapter has similar structure and you are guided from the beginning till the end of each topic.

What I didn't like in the book was the way you are guided. Sometimes you can get confused where to head in the next step or you can get lost in detailed description of the details (like in case of long tables of attributes). But, as I said at the beginning I still learn Android and my review may be biased. I am simply not familiar with Android's odds and ends.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Animation Explained 12 Feb 2012
By whirley
Format:Paperback
This book covers everything from very basic animation using individual images, surfaces and Live wall papers. It has good example code and it explains everything in detail.

You need a background in Java/Android development before taking on this book as it is not covered in this book.
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1 of 1 people found the following review helpful
4.0 out of 5 stars you need XML and Java 1 Feb 2012
Format:Paperback
Android is red hot right now, as the competition in the smartphone market between it and the iPhone is intensifying. Plus, much of the replacement market in the developed world for cellphones seems to be gravitating towards smartphones. So there is great incentive for some of you programmer types to learn to do animations under Android.

As an instructive text, Shaw offers the advantage that the volume of material is not overwhelming. The concepts and code snippets in each chapter as quite doable. But be aware that the book needs certain things from you. An existing knowledge of XML and Java. Shaw rightly does not waste space by teaching you those topics.

Specifically for XML, there are copious examples littered throughout the book. If indeed you have had little prior exposure, these can seem daunting. But the examples are largely self documenting. The terms have been carefully chosen to have obvious semantic meaning. Where, somewhat ironically maybe, this has all been done manually, as there is no means (as far as I know) to enforce such semantics in the labelling.

The java examples are not difficult to follow. If you have already coded java on the desktop, those programs are typically far more intricate, both in the logic and in the graphics. Here on the cellphone, you might then be struck by the relative paucity of graphics resources. Something inherent to the hardware context. At least it does simplify the graphics.

If the book is your first exposure to game programming, then it should suffice. The central concept of a game loop is explained. Hopefully not too hard for readers to grasp. It does differ qualitatively from the start to finish flow of a standard program.
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