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Andrew Rollings and Ernest Adams on Game Design (NRG) Paperback – 1 May 2003


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Product details

  • Paperback: 648 pages
  • Publisher: New Riders; 1 edition (1 May 2003)
  • Language: English
  • ISBN-10: 1592730019
  • ISBN-13: 978-1592730018
  • Product Dimensions: 18.3 x 2.8 x 22.9 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 807,658 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Review

In style, clarity, intelligence and usefulness, this book is destined to be a classic. -- Toronto Globe and Mail, June 2, 2003 (Andrew Allentuck)

From the Back Cover

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.


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Most Helpful Customer Reviews

By Disappointed on 21 Feb. 2012
Format: Paperback
It quickly becomes depressingly clear that the authors have little substantive to say on this topic. The points they make are shockingly obvious while the style is humourless and pedestrian.

There are now some excellent books on game design (see e.g. Salen and Zimmerman's Rules of Play, or Schell's Book of Lenses). This is not one of them.

I was so disappointed by this book that I looked up the authors. It turns out neither of them has ever designed a game! Ernest Adams has *tried* to design a couple of games - but they were both cancelled.
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3 of 4 people found the following review helpful By Rasmus Jensen on 2 Mar. 2004
Format: Paperback
I strongly disagree with bad review above. This is a whole book on game design, and as such its strength comes from the consistent presentation and coupling of different relevant concepts. It does not cover every aspect of game design in detail, but it gives a very good overall perspective on how things work. I find it a great book for initial understanding of concepts. Ideally, one should supplement such books with real life articles, forum postings and such - which have the more detailed topical focus.
A very good book to read - and the outburst that these guys have no actual game design experience is simply untrue. Adams has had plenty to do with e.g. the NFL Madden football games. Rollings is admittedly more of a exec, but has proven himself through other books.
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3 of 5 people found the following review helpful By jhall427 on 19 July 2004
Format: Paperback
The person that said this book is by people whom do not write games is mistaken. Ernest adams has written and designed games for one of the largest publishers in the industry. I have commisioned him to guest lecture on my courses and recomend his writing to all my students.
Those who have attended his lectures will enjoy this book ans wiull savour the additions of the other author.
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