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Andrew Rollings and Ernest Adams on Game Design (NRG)
 
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Andrew Rollings and Ernest Adams on Game Design (NRG) [Paperback]

Andrew Rollings , Ernest Adams
4.2 out of 5 stars  See all reviews (5 customer reviews)
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Product details

  • Paperback: 648 pages
  • Publisher: New Riders; 1 edition (1 May 2003)
  • Language English
  • ISBN-10: 1592730019
  • ISBN-13: 978-1592730018
  • Product Dimensions: 23.2 x 18.7 x 2.7 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 574,231 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Andrew Rollings
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Product Description

Toronto Globe and Mail, June 2, 2003 (Andrew Allentuck)

In style, clarity, intelligence and usefulness, this book is destined to be a classic.

Product Description

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.


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Customer Reviews

5 Reviews
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Average Customer Review
4.2 out of 5 stars (5 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
5.0 out of 5 stars A good book, 2 Mar 2004
By 
Rasmus Jensen (Aarhus, Denmark) - See all my reviews
This review is from: Andrew Rollings and Ernest Adams on Game Design (NRG) (Paperback)
I strongly disagree with bad review above. This is a whole book on game design, and as such its strength comes from the consistent presentation and coupling of different relevant concepts. It does not cover every aspect of game design in detail, but it gives a very good overall perspective on how things work. I find it a great book for initial understanding of concepts. Ideally, one should supplement such books with real life articles, forum postings and such - which have the more detailed topical focus.
A very good book to read - and the outburst that these guys have no actual game design experience is simply untrue. Adams has had plenty to do with e.g. the NFL Madden football games. Rollings is admittedly more of a exec, but has proven himself through other books.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Some people do not do research, 19 July 2004
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This review is from: Andrew Rollings and Ernest Adams on Game Design (NRG) (Paperback)
The person that said this book is by people whom do not write games is mistaken. Ernest adams has written and designed games for one of the largest publishers in the industry. I have commisioned him to guest lecture on my courses and recomend his writing to all my students.

Those who have attended his lectures will enjoy this book ans wiull savour the additions of the other author.

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5.0 out of 5 stars Games Design, 11 Oct 2010
This review is from: Andrew Rollings and Ernest Adams on Game Design (NRG) (Paperback)
This is an excellent book for anyone wanting to get into the games industry. It is especially good for teachers as it contains exercises that can be used in a class room environment.
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