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Career mode is divided into four parts: high score, media, sponsor and pro ride. High score challenges the player to pile on as many tricks as possible. Media requires the player to execute tricks at certain points where a photographer is waiting. Sponsor mode focuses on a particular group of tricks. For instance, one sponsor may favour grinds over airs, so players better make sure to grind everything in site to win the sponsor's gear. This mode is also the least forgiving since it's the only one where mistakes detract from the overall score. Finally pro ride has the player follow and out-trick one of 17 professional riders in a follow-the-leader manner. Multiplayer mode allows up to four players to participate in a round-robin tournament with numerous selectable conditions.
Graphically the game isn't as sharp as EA's SSX Tricky, nor are the physics and pace as extreme. That isn't to say the game looks bad. The real-life locations of Stratton, Brighton, Altibahn and more look great. The soundtrack features more than 50 songs in a wide array of genres including electronica, hip-hop, rap, punk, ska and reggae. Players can also opt to use their own soundtrack off the Xbox hard drive, so they can snowboard to Journey and Air Supply as nature intended. --Raymond M Padilla
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My only gripe is the game's depth (there's no sense of real acheivement probably to lack of competition mode). No proper multiplayer mode (what's the point of owning console if you can't play it with your mates in realtime?) Oh and the photographers really can get on your nerves!
Could be a perfect game with the addition of the above but still from a snowboarder's/gamer's point of view far far better than SSX Tricky.
Amped isn't the standard race down a hill pulling the occasional stunt kind of snowboarding game we're used to. The closest thing to it previously would have been 1080 Snowboarding on the N64, but the game is even more free form than that. Yes, there are set runs down hillsides, but they interlink with each other and give a great deal of freedom of movement to the player. Obviously, they're liberally sprinkled with bumps and ramps and rails and jumps for you to trick away on and the control system - once mastered - allows you to pull off outrageous stunts. It all feels quite realistic - you have to learn to land your stunts correctly to pick up points, you have to balance your board while jibbing or grinding rails (or whatever it's called), you have to learn to rotate fully when spinning or looping. The game doesn't do much automatically. But that's what makes it rewarding - when you pull off a great sequence of tricks and land a massive score, you know it's because you've done it, not the game.
Graphically, it's OK. There's no slowdown, the boarders move well, the lens flare is pretty, but it isn't Halo or JSRF. The soundtrack has loads of tunes on it but you'll probably find yourself using the "rip" option on your Xbox and compiling your own soundtrack after a short while.
I thought it was dull as dishwater the first couple of times I played it, but I love Amped now. It ain't a game for rental - buy it and perservere.
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