Alone In The Dark 3 finds Edward Carnby no longer buckling swashes and beheading zombies, but trapped alone in a ghost town, untangling the mystery of an evil cult of cowboys, attempting to destroy a sacred Navajo tribe. So why review this old game? A "new" AITD has just come out recently and surely that, with its flashy 3D graphics, production and style is preferable to this? It's not as simple as that...
Well, sure, AITD 3 looks dated at first glance, but if you have the patience (go and download DOSBox if you want to run it on a modern PC), there's much here to enjoy. The controls are barely improved, still stodgy, the collision and position detection are still difficult. But nevertheless, AITD 3 has atmosphere, pace and depth that many of today's games lack. In fact, talking of pace, one of the critical issues with AITD 1 when looked back upon today, is the general "slowness" of everything: from the intro (2 minutes to walk up to the attic?), to Edward swinging his sword around as though he had never picked one up before. To be fair though, Edward doesn't move like he has piles any more, and you'll see better animations when he interacts with scenery. Try to ignore the hideously low-res 3D characters and concentrate on the still-gorgeous backdrop art and music, clever puzzles and cool set pieces (again, a huge improvement in pace over AITD 1: after a cool opening monologue where Edward receives the job, he enters Slaughter Gulch... rather explosively!).
In closing, AITD 3 found a nice balance between puzzling and combat, as you'll be doing a lot of both. If you'd like to see where Resident Evil stole its ideas from, head to the original 3D third person adventure: Alone In The Dark.