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Algorithms for Visual Design Using the Processing Language
 
 

Algorithms for Visual Design Using the Processing Language (Hardcover)

by Kostas Terzidis (Author)
1.0 out of 5 stars  See all reviews (1 customer review)
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Frequently Bought Together

Algorithms for Visual Design Using the Processing Language + Programming Interactivity: Unlock the Power of Arduino, Processing, and OpenFrameworks + Visualizing Data: Exploring and Explaining Data with the Processing Environment
Total RRP: £111.99
Price For All Three: £60.04

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Product details

  • Hardcover: 384 pages
  • Publisher: John Wiley & Sons (8 May 2009)
  • Language English
  • ISBN-10: 0470375485
  • ISBN-13: 978-0470375488
  • Product Dimensions: 23.9 x 19 x 2.5 cm
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 367,618 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Product Description

Product Description

As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.

From the Back Cover

Experiment with design problems to create 3D animations, GUIs, and more

Are you ready to dramatically enhance your programming skills by experimenting with design problems in the digital domain? Kostas Terzidis shows you a series of generic procedures that serve as building blocks for you to test, explore, or channel your ideas and principles into solutions. He uses the Processing computer language to walk you through advanced algorithms and techniques. You′ll then gain a strong understanding of the complexity involved in today′s design problems as you construct your own customized algorithms.

  • Develop geometric entities and combine the elements into complex shapes
  • Design graphical user interfaces using standard library components and connect them to geometrical actions

  • Process images as an alteration of a local area or as a global effect in the form of a filter

  • Build single and multiple animated objects as well as simulate dynamic behavior

  • Produce the behavior of a 3D object rotating in space

  • Create the impression of a continuous surface out of discrete points

  • Use, connect, and control devices in the form of feed, feedback, and multiple feedback systems


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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2 of 3 people found the following review helpful:
1.0 out of 5 stars Novice Author, 10 Nov 2009
By M. K. Cook (Manchester, England) - See all my reviews
(REAL NAME)   
This book is a lot less advanced than I was expecting, something with the word Algorithms in the title promises so much more. So I was disappointed with the depth of the content. Along with the "arty farty" introduction to most topics.

However, what makes it worse it the mistakes and lack of understanding by the author into many of the topics covered. For example when discussing fractals he makes the mistake of mixing up one way of generating a fractal with the definition of the class of fractals themselves. He even gets wrong the derivation of the name failing to mention it is anything to do with fractional dimensions. Other topics are equally well misunderstood in the authors mind.
However the worst aspect of the authors ignorance is when he strays into physical computing. His facts are not only wrong but examples and projects will lead people to permanently damage their Arduino boards if carried out. For example he states that circuits are made by welding together wires on a silicon board. This is patently rubbish, circuits are made by soldering together components onto a printed circuit board normally made of fibre glass. He gets the definition of why it is called a micro controller wrong and there are practical errors too. The section on LEDs fails to mention they need current limiting resistors and the example project given only works because there is an internal series resistor on the single type of Arduino board he used. Anyone attempting the same project and using another pin or board will permanently damage their Arduino. Similarly the sound transducer is shown correctly with a current limiting resistor but then he fails to use this in another project that combines two pieces of hardware.
All in all he give the feeling that he has attended a course on how to use Processing and the Arduino, he has incompletely understood it, and then thinks he is qualified to write a book. Not good enough!
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