on 5 August 2011
Drawing from his own experience as developer and CTO in the game development industry, Keith Clinton has written a book that provides both an overall vision of the Agile and Scrum approaches combined with a detailed practice of these principles in the specific context of game software development. It gives therefore also a good introduction to the software practices of the gaming industry. I noticed for instance that the customer - outsourcer relationships are not very different from the relationships between game production companies and external developers.
The book is well written and easy to read, with a lot of practical experience that Clinton Keith retrieved from his own professional career and contributions from other people involved in agile adoption for game development, especially in the "Myths and Challenges of Scrum" chapter.
Although it might naturally have a stronger appeal to game software developers and project managers, this book provides a lot of practical consideration that will be useful to a larger audience interested in transitioning to Agile.