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Gamers can take advantage of exclusive features that allow the Atlanteans to dominate their opponents. They can use their Titan god powers multiple times to demolish the opposition, promote selected units within the culture to hero status, and reap the benefits of a culture with new features, such as the ability to control time and space. They also can explore new maps and expand the "playground of the gods". Age of Mythology: The Titans brings the ancient world to life in more detail than ever before with exciting gameplay elements and characters. The expansion pack will unveil the incredible powers of the Titan gods, which can be unleashed by the Atlanteans who worship them. In addition, new myth units and human units allow gamers to build their civilisation and go into battle in a multitude of ways.
The same hardware is required for the Titans as in Age of Mythology, despite the games great graphics, sounds and visuals; ES and Microsoft are being very lienient, only 450mhz is required to play an almost all computers made within the last 3 years are well above that. The Titans is also not very consuming on hard disk space, taking up a mere 500MB on top of the original AOM, and now for the game.
Many things are new to the game, there is a whole new civilisation, The Atlanteans, allowing the major gods Kronos(who gives cheaper siege and myth), Oranus (who gives sky passages allowing you to get your units all around the map in a split second) and Gaia (plants grow out of all her buildings).
With the 3 major gods comes 12 minor gods, all of which being Titans like Atlas, Prometheus and Rheia.
A 12 scenario campaign is introduced, covering the events after the fall of Atlantis is a very emersive storyline of treachery, misunderstandment and of course ... Titans.
Some players (the sadists(j/k)) may have not liked it in any Age of games, that in Random map(a regular game) there was no horribly massive unit that was all powerful, such was the case in AOM, but now all those people rejoice, in Random map you can make titans, its a long proceidure but the Titan(there is a unique titan for each civilisation) is the most powerful unit ever imagined; thousands of hit points, absorbs 95% of all damage, unless you have another Titan, you are dead.
Many may be concerned about the balance of the game, the Atlanteans are balanced with the other civs although are drastically different to wat AOK was, even by Norse standards.... Read more ›
In addition to the obvious - the new campaign and civilization - there are new random maps including Marsh, Tundra, Highland and Megalopolis, all with a great fresh feel to them. Any "hardcore" AOM players will appreciate the numerous subtle enhancements in gameplay, while the concept of Titans will come as a shock to the system - be ready to change your strategies to accomodate this.
The much-improved Internet multiplayer system, Ensemble Studios Online, is also worthy of praise. The developers have addressed nearly all the awkwardnesses and bugs that were so prevalent before.
Now each civilization can build a Titan, many times bigger than any normal unit and extremly powerful- able to destroy a whole city and armies in a few minutes. With the new Titans, and technologies I think the game is finally balanced! :)
The new ESO has many improvements including an easy chat with your mates where you don't have to keep opening a box to message them. They've also imprved the matchmaking system and the interface of the whole gaming channel!
The Editor has been much enhanced, some say it's now the most powerful editor but I don't know as I don't have all the games in the world :P
There are alot of changes to The Titans that I have not talked about so buy it to find out! :D
Graphics: 4- Although they look very beautiful from the normal view, they arn't that detailed and when you zoom in there isn't many sticky out bits like noses, ears etc
Sounds: 5- Very cool music that fits the game perfectly. The sounds that the units make are also very impressive.
Gameplay: 4.5- It may be extremly fun but it can also be very annoying. The game is very reflex-based so those older gamers or newbies may not be able to keep up with what's going on, you'll have to be very quick to get in the top ranks!
With all the God powers, Myth Units and Titans it's a heck of a game to play!
the story now follows akantos' son, Kastor, and his attempts to defeat the titans as they attempt to break out of erebus. Although the campaign is almost entirely atlantean, you do get to use the other mythologies once, although i find that the Atlantean mythology now almost entiely outmatches the other mythologies.
Some examples of superior Atlantean power:
-the atlanteans can use their god powers more than once
-All of their units can be converted into heroes, so a mythological-heavy stategy can turn to disaster against the atlanteans.
-The basic units themselves are frequently as powerful as the greek units, and have powerful counter units. (the fanatic is an unbelievebly good human unit, with the following stats - 120 Hp, 10 hack, 2 bonus damage Vs all infantry/cavalry, 40% hack armour and 25% piece armor (and thats without inprovements or hero status.)
- whilst expensive, the atlantean villagers are far better than any of the other villagers, they build faster, gather faster, are better at fighting, can be converted to heroes to further increase their gathering/building speed, and they dont need a drop of point for resouces.
That is my case for the Atlantean civilisation, and their only eaknesses is their expensive units and lack of a "super unit" (collosus, mountain giant atc.)
Obviously with the new game, comes its name-sake, the titan - these huge beings can decimat entire armies and bring mihty cities to the ground, and therefore, it is now the key to many random map/multiplayer games, as it would be a disaster to allow you enemy to have one, and you without.... Read more ›
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