This is a great game in theory, a top-down dungeon quest with retro/HD hybrid graphics based on a popular cartoon franchise. However, some truly lousy design decisions kill the whole thing. Firstly, even though dungeons can be quite long you can only save every five levels, meaning that if you can't invest the time to plough through five at a time or need to quit unexpectedly you lose any progress you've made. Secondly, you can acquire treasures as you go along to buy upgrades, but the amount is a real drip-feed. You're lucky to get 40-50 per five levels, so to get bigger figures you need to do even more in one sitting. Why is this a problem? Because if you go to the hub to save and buy upgrades you lose any treasure you don't spend (candy tax apparently) - and most items are in the three figure bracket, meaning that unless you play really long sessions (and don't die, because then you lose everything you've collected too, plus your unsaved progress) you simply can't upgrade. Even if you're one treasure short of an item they simply don't let you accumulate your treasure - you just lose it all and are back to zero when you go into the next level. Frustrating, especially if you're ten.
Quite why something so mean-spirited would be put into a kids' game is beyond me, as it stifles any sense of progression and achievement. Unless your kids are ungodly patient and you don't mind them doing many hours of video-gaming at a time this is one to avoid, even if they're fans of the cartoon.