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Advanced C++ Programming Styles and Idioms
 
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Advanced C++ Programming Styles and Idioms [Paperback]

James O. Coplien
4.9 out of 5 stars  See all reviews (8 customer reviews)
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Product details

  • Paperback: 544 pages
  • Publisher: Addison Wesley; 1 edition (30 Aug 1991)
  • Language English
  • ISBN-10: 0201548550
  • ISBN-13: 978-0201548556
  • Product Dimensions: 23.3 x 15.8 x 2.2 cm
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 432,666 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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James O. Coplien
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Product Description

Product Description

*Recipient of Computer Language 1991 JOLT Cola Productivity Award *One of JOOP Magazine's Top Ten Books of the Decade (three years in a row) *A 1992 Stacey's best-seller *Continued critical acclaim in October 1995 Dr. Dobb's Written by an expert in C++, Advanced C++ Programming Styles and Idioms looks at the design features of the C++ programming language. Assuming a background in the syntax of C++, Coplien shows how to become an expert C++ programmer by learning the idioms of the language. His approach is organized around the abstractions that C++ supports: abstract data types, combining types in inheritance structures, object-oriented programming, and multiple inheritance. Using small, but rich examples, he shows how these abstractions can be combined to use the language effectively. Experienced C++ programmers will appreciate the comprehensive coverage of Release 3.0. 0201548550B04062001

From the Back Cover

  • Recipient of Computer Language 1991 JOLT Cola Productivity Award
  • One of JOOP Magazine's Top Ten Books of the Decade (three years in a row)
  • A 1992 Stacey's best-seller
  • Continued critical acclaim in October 1995 Dr. Dobb's

Written by an expert in C++, Advanced C++ Programming Styles and Idioms looks at the design features of the C++ programming language. Assuming a background in the syntax of C++, Coplien shows how to become an expert C++ programmer by learning the idioms of the language. His approach is organized around the abstractions that C++ supports: abstract data types, combining types in inheritance structures, object-oriented programming, and multiple inheritance. Using small, but rich examples, he shows how these abstractions can be combined to use the language effectively. Experienced C++ programmers will appreciate the comprehensive coverage of Release 3.0.



0201548550B04062001


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Customer Reviews

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Most Helpful Customer Reviews
5 of 5 people found the following review helpful
By A Customer
Format:Paperback
If you are serious about C++, and have read Stroustrup 3d edition, and Scott Meyer's books,then I would recommend this book as the next step for evening/weekend reading. Don't let the publication date scare you, the coverage is platform neutral, and the concepts are still valid. It is a mixture of conceptual material and source code that shows how to express them. A wonderfull read.
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3 of 3 people found the following review helpful
Format:Paperback
This book still turns up in the recommended reading of nearly every important book on C++ out there, which is pretty remarkable given it was published in the early 90s. Clearly, lots of smart people think it's important, then. But has it been influential? Are the techniques outlined here being used by programmers now? In some ways, yes. In others, the C++ community has marched off in entirely the opposite direction.

The material that has endured is handle/envelope classes (more commonly called pimpls these days) and the discussion of object orientation and polymorphism that covers the different techniques for inheritance versus composition and public versus private inheritance well.

The rest of the book is an attempt to turn C++ into something between Smalltalk and CLOS. There is some extremely clever stuff going on here, but as you might expect, it's not a terribly comfortable fit for C++. Nonetheless, there's a whole bunch of interesting ideas: multiple dispatch, prototype-style object creation, dynamic reloading of classes and garbage collection.

However, I doubt that many people are using these ideas in their C++ code. Arguably, this book's spiritual successor is Alexei Alexandrescu's 'Modern C++ Design', published about a decade later. If you look in there, you'll see the new advanced C++ is a long way from Smalltalk. By the use of template metaprogramming, as much as possible is done at compile time, not run time. Conversely, at least some the ideas are an integral part, not of C++, but Java.

So it's not a book for everyday programming, but if you want to see which interesting directions C++ can be pushed, this is a unique resource.
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3 of 3 people found the following review helpful
Format:Paperback
This is quite an old book these days. Since it was written there's been the whole standardisation process and even Microsoft have a compiler that conforms to large chunks of it. So, what can this old, scarily purple, lump of prose tell the reader about C++ that modern books don't?

Plenty, as it turns out. The book, as it title suggests, is all about idioms - the unstated rules of the language that you ought to follow if you want to be understood by the rest of the programming world. While he doesn't call them "implementations of patterns," (he predates the GoF book by a few years) that's really what a large number of his techniques are.

Amongst other things he covers:

- Implementing classes to behave like built in types
- Handle/body classes and more advanced uses of indirection
- Double dispatch
- Dynamically loading new classes

While other books (notably Myers' Effective C++, Sutter's Exceptional C++) cover a lot of the same ground - and very well at that - this is where it all started and still highly relevant today. This should be on every C++ programmers bookshelf.

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