I begin by saying that this is not a book aimed at users with basic level and that I noticed since I started reading the first page. In fact, if you want to exploit all the content, you should first read the book "Foundation ActionScript 3.0 Animation: Making Things Move" by the same author.
Do not expect to find an introduction to ActionScript 3 or it syntax. More than a manual, this book is a compilation of techniques you can use in your projects, especially in game development with artificial intelligence. The different chapters of the book does not have a sequential organization whereby you can read it in the order you want or agree to a particular need.
During his ten chapters and 439 pages of content, the author displays trigonometric formulas to achieve amazing results that achieve a realistic simulation of physical aspects such as motion, acceleration and friction, among others. Several of its themes focus on new capabilities in Flash Player 10 as working with 3D, new drawing APIs and working with Pixel Bender.
At the beginning I was surprised that this book was printed in black and white, but in the long run this is not a problem because the color does not add any extra. In return we have a content beyond the common that hardly find in other books about ActionScript.
In short, Advanced ActionScript 3.0 Animation is an excellent book if you enjoy looking for advanced topics for ambitious projects and do not be scared of math and trigonometry.