Joel Spolsky, author of Joel on Software
"Another masterpiece from the folks who brought you Peopleware. Anyone who has survived a software project or two will surely recognize many of these patterns and will be able to learn from most of them. Adrenaline Junkies and Template Zombies is a real joy."
Alistair Cockburn, author of Agile Software Development
"Who else but these particular authors could mine 150 years of software team experience to capture memorable names for oft-encountered situations? I suspect you will start using these phrases in your work--I already have."
Christopher Locke, coauthor of The Cluetrain Manifesto
"People have always tried to understand themselves and each other. Our survival has depended on such understanding, as has the quality of that survival, from bare subsistence to deeply fulfilling livelihood. What people do individually, interpersonally, and within their institutional matrices, forms distinct frameworks of attitude and behavior. Perceiving the dynamics of these complexes (let's call them) confers both insight and power. Three attempts at such understanding leap to mind. The Chinese had the I Ching, or Book of Changes. Architects have had A Pattern Language. And medical psychology has had its Diagnostic and Statistical Manual of Mental Disorders. Brilliantly blending elements of all three (not least from that last one), Adrenaline Junkies and Template Zombies maps the patterns people create and follow--to their detriment and advantage--in the projects they engage within organizational contexts. Sharp, funny and dead-on-target, the book deserves a wide reading."
Ed Yourdon, author of Death March
"The 86 project patterns are grimly familiar to anyone who has worked in project-related organizations. Fortunately, some of the patterns are good ones, and should be encouraged. Sadly, though, many of the others are not only depressingly familiar, but astonishingly destructive to productivity, quality, and the morale of the project team."
Product Description
Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, "I sense that this project is headed for disaster."
But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now.
In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world.
The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you'll improve the accuracy of your hunches and your ability to act on them.
The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what's happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You'll find classic patterns such as these:
* News Improvement
* Management By Mood Ring
* Piling On
* Rattle Yer Dags
* Natural Authority
* Food++
* Fridge Door
* and more than eighty more!
Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you'll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.
But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now.
In Adrenaline Junkies and Template Zombies, the six principal consultants of The Atlantic Systems Guild present the patterns of behavior they most often observe at the dozens of IT firms they transform each year, around the world.
The result is a quick-read guide to identifying nearly ninety typical scenarios, drawing on a combined one-hundred-and-fifty years of project management experience. Project by project, you'll improve the accuracy of your hunches and your ability to act on them.
The patterns are presented in an easy-reference format, with names designed to ease communication with your teammates. In just a few words, you can describe what's happening on your project. Citing the patterns of behavior can help you quickly move those above and below you to the next step on your project. You'll find classic patterns such as these:
* News Improvement
* Management By Mood Ring
* Piling On
* Rattle Yer Dags
* Natural Authority
* Food++
* Fridge Door
* and more than eighty more!
Not every pattern will be evident in your organization, and not every pattern is necessarily good or bad. However, you'll find many patterns that will apply to your current and future assignments, even in the most ambiguous circumstances. When you assess your situation and follow your next hunch, you'll have the collective wisdom of six world-class consultants at your side.
About the Author
If your organization builds systems of any kind, chances are that some of the methods and approaches that it uses came originally from the Atlantic Systems Guild. Collectively, the authors have published nearly twenty previous books, including Peopleware, Mastering the Requirements Process, The Deadline, Essential Systems Analysis, Waltzing With Bears, and Process for System Architecture and Requirements Engineering.