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ActionScript for Multiplayer Games and Virtual Worlds (One-Off) [Paperback]

Jobe Makar
3.8 out of 5 stars  See all reviews (5 customer reviews)
RRP: 39.99
Price: 33.86 & FREE Delivery in the UK. Details
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Book Description

23 July 2009 One-Off

Covers of all aspects of multiplayer game development

and virtual world development

° The demand for multiplayer game developments has exploded in the past year to

become a billion dollar industry

° Author is a top virtual world developer using Flash ActionScript

° A rare look at development in this highly lucrative market

Summary

This book starts off with the basics of who wants these applications and why

and quickly moves into virtual world game development. The main focus is on

deconstruction of all aspects of multiplayer game development and virtual

world development. The book covers chatting, avatar creation, mini-game

integration, pathfinding, and more.


Frequently Bought Together

ActionScript for Multiplayer Games and Virtual Worlds (One-Off) + Foundation Game Design with ActionScript 3.0 + ActionScript 3.0 Game Programming University
Price For All Three: 98.34

Buy the selected items together


Product details

  • Paperback: 312 pages
  • Publisher: New Riders; 1 edition (23 July 2009)
  • Language: English
  • ISBN-10: 0321643364
  • ISBN-13: 978-0321643360
  • Product Dimensions: 22.9 x 18.5 x 1.8 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 543,678 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

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Product Description

About the Author

Jobe Makar (Elm City, NC) specializes in advanced ActionScript programming

in all versions of Macromedia Flash and has authored several Flash

programming books. He has over eight years experience building advanced

applications, websites, and games using Flash, XML, HTML, JavaScript, and

interacting with middleware. Jobe holds a Bachelor's Degree in Physics with 3

years of graduate study toward a PhD in physics. He has received several

awards and acknowledgements for Flash programming and regularly speaks at

industry conferences such as Flashforward, Flash in the Can, and Flash on the

Beach. Jobe is a certified Flash trainer and developer.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
3 of 3 people found the following review helpful
5.0 out of 5 stars Excellent Book on developing Multiplayer games 2 Mar 2010
By Yaure
Format:Paperback
Excellent Book on developing Multiplayer games in ActionScript 3

There aren't a lot of books about multiplayer and virtual worlds , especially targeting at ActionScript 3 and Flash.
This book explains lots of important concepts in developing multiplayer games in using ElectroServer, including latency and security
Covering the theories and explaining lots of code examples from chat messaging, realtime games, and even a virtual world, plus more!

This book is not for flash beginners, you'll need to know OOP and/or Actionscript 3 to enjoy this book. You'll learn to love it though if you're willing to work hard :)

You'll love this book even more if you know Java as well!

Highly recommend this excellent book to anyone with Intermediate to Advanced programming skills in ActionScript 3
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1 of 1 people found the following review helpful
4.0 out of 5 stars A neat package of multi-player delights! 12 Aug 2010
Format:Paperback
This book is full of useful information for those looking to enter into the world of multi-player flash games. A lot of theory is introduced and explained quite well in the first few chapters, with comparisons to methods such as whether a peer-to-peer or client-server architecture would be suitable for a range of games, though sadly this book does not explain how one would go about setting up a peer-to-peer architecture, as we default into using the author's own (free mind you) server software (ElectroServer). It is fairly easy to use and the book explains setting everything up quite well, but I was disappointed to have to rely on someone else's server code (though it is expandable for your own personal needs). The server is free for up to 25 connected users which is a nice amount so you can at least try out the games you can make with your friends!

What Jobe Makar does cover better than some books I have read is the whole security side of these sorts of systems and how you can greatly reduce potential threats from hackers and stem cheating within your games. Coding defensively and handling important calculations on the server are two such approaches that he covers and they are explored and explained well. While there is not much code in the actual book, it is all freely downloadable from their website so you can try out their examples and learn as you go along. Examples include: Chat Rooms, tile-based games, a tank game and quite a few chapters on a 'social' style game with avatars.

If you wish to get an understanding of multi-player development in Flash then this is the book for you. If however you would like to build everything yourself (from server to client), then still pick this book up for the client side of things and invest in a decent Java book so that you can start learning to program your very own server to run your games off, and start getting into the real gritty stuff of building your own multi-player Flash games!
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5.0 out of 5 stars cool book 17 July 2013
By Rod
Format:Paperback|Verified Purchase
cool book I have not finished yet, but it takes the time too lol but I'm going to finish it
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1 of 3 people found the following review helpful
3.0 out of 5 stars A good starter for experienced coders 3 Sep 2010
Format:Paperback|Verified Purchase
I have read a few books by Jobe Makar and a bundle of online stuff before, he is well known in the Flash community whch is one of the reasons why I bought this book.

As the other reviewers have said, this is not a book for AS3 newbies, it is really aimed at people who are already proficient at Flash, probably have already made some basic Flash games before and are looking at moving onto the multiplayer scene.

He is one of he owners of electrotank and created the electroservers and uses it for the platform for multiplayer games (as opposed to coldfusion or any other platform, this is fine but what I have a problem with is that he is using non-Adobe software for compiling the projects (Flash develop). Don't get me wrong, I am all for opensource and freeware etc but i am someone who has moved from being a proficient Flash 8 developer to CS5 newbie(yes I know a big jump), the adobe Flex builder is also a free download and I would have preffered that maybe both platforms were used or atleast an explanation of how to use Flex with the files (yes I know it may be fairly straight forward but for a lot of people who only had Flash 8 and now have Flash CS5, Flash Builder 4 and Flash Catalyst CS5 and learning AS3 it can be frustrating that your sizable investment is completely discarded).

This being said it is a fairly decent book, it covers several concepts and explains the code failry well and since there aren't many other alternative books on the subject it is a good start to help you on your way.
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0 of 2 people found the following review helpful
2.0 out of 5 stars Wasn't much use 28 Aug 2011
Format:Paperback
For someone who already had knowledge in action script this might work well - but as a beginner it wasn't helpful.
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