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ActionScript 3.0 Bible [Paperback]

Roger Braunstein , Mims H. Wright , Josuha J. Noble
3.6 out of 5 stars  See all reviews (5 customer reviews)

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ActionScript 3.0 Bible ActionScript 3.0 Bible 3.3 out of 5 stars (3)
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Book Description

26 Oct 2007 0470135603 978-0470135600
This description refers to the first edition of ActionScript 3.0 Bible. For the greatly revised and updated second edition published in April 2010, search on author Roger Braunstein’s name or for ISBN 0470525231. ActionScript has matured into a full–fledged, object–oriented programming language for creating cutting–edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation — it′s all here, and more. Packed with clear instruction, step–by–step tutorials, and advanced techniques, this book is your go–to guide to unlock the power of this amazing language. Learn the basics, apply object–oriented programming, and more.


Product details

  • Paperback: 792 pages
  • Publisher: John Wiley & Sons (26 Oct 2007)
  • Language: English
  • ISBN-10: 0470135603
  • ISBN-13: 978-0470135600
  • Product Dimensions: 4.1 x 18.5 x 23 cm
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 413,508 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Authors

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Product Description

From the Back Cover

Build rich Internet applications and more ActionScript has matured into a full–fledged, object–oriented programming language for creating cutting–edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation — it′s all here, and more. Packed with clear instruction, step–by–step tutorials, and advanced techniques, this book is your go–to guide to unlock the power of this amazing language. Learn the basics: expressions, variables, functions, and more Apply object–oriented programming and principles to structure reusable, dependable code Master common data structures such as Strings, Arrays, and Objects Work with XML using the new E4X extensions Take control of the powerful new event model to write interactive software Discover new display types such as Shape and Sprite Add sound, video, animation, and effects Debug, handle errors, and make your applications fault–tolerant Read, write, and store data in binary format

About the Author

Roger Braunstein is the Director of Technology at Your Majesty. He is an ActionScript veteran, multidisciplinary programmer, and author of a short book on Flex 2. He has done a wide variety of projects for clients large and small, as a leader, developer, and animator. Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web. Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
7 of 7 people found the following review helpful
Format:Paperback
As a freelance flash developer I picked up all the AS3 books as soon as they started to appear on the market. I have the cookbook, the essentials and the actionscript bible on my table.

With the first I had a hard time getting along with, as this is meant mainly for Flex developers. The second I like, because it's rather easy reading. But the third is actually the book that is getting most of my attention.

When you work as a developer, you don't really want to read too much. You want to get as much information as possible in as few pages as possible, so you can head into developing again.

While working, ActionScript 3.0 Bible is the best book I have found yet.

It has great index, very easy to read comments and usable code examples.

So if you're not a beginner and thinking about moving from AS2 to AS3, get this book first.
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11 of 12 people found the following review helpful
3.0 out of 5 stars Best book of its kind 23 Mar 2008
Format:Paperback
Hi all,

I'm an Actionscript developer and I found the Actionscript 2.0 Bible to be fantastic. It's basically a 'How to...' reference book that lists its entries by function rather than code or class type references. If it's a comprehensive code based reference you're after, there isn't anything better than Adobe's on-line AS 2.0 and AS 3.0 references, which you should have bookmarked in your favourite browser anyway. This book's ideal for getting started in coding if you're a novice. There aren't many books of this kind on the market and this was, by far, the best one.

Ok, and now onto the new version of this book...

For your money, you get pretty much the same thing for AS 3.0 as you did for AS 2.0. It also does a very good job of explaining some of the fundamental differences between the two languages, such as the new events architecture and the display list, both of which are indispensable when coding in AS 3.0.

However, I got the strong feeling that this book was rushed to the press. There are a large number of code errors such as on page 505 where it has,

"var connection:NetConnection = new NetConnection(null);"

This will throw an error in Flash and your movie won't work. The correct code should be:

"var connection:NetConnection = new NetConnection();
connection.connect(null);"

This is just one of many examples throughout the book that a novice developer would find infuriating. Something that is even more infuriating is that there are a number of omissions from the book. In one case, two entire pages of code and the class file were missing from the book and the accompanying download which left an entire project useless and a waste of time.

This book does give some very useful information in a very easy to use and understandable way and it'll help you to get to grips with AS 3.0 in a very short time. But be warned. It's not properly proof-read and the editing is very sloppy. Since the life-cycle of versions of programming languages is so short, it's unlikely to be corrected so be prepared for code that doesn't work and that you'll have to check against the Adobe AS 3.0 reference, and projects that you might spend a lot of time typing in only to find out that it's impossible to make them work!

It's still the best book of its kind, but I couldn't possibly give this book more than 3 stars. You may find books from Friends of Ed more accurate and helpful but they don't really do anything like this one.

Hope this helps.
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1 of 2 people found the following review helpful
4.0 out of 5 stars Very handy book! 23 Feb 2010
Format:Paperback
As mentioned previously, this book does contain the odd code error but it's still a very useful book, especially as it covers such a vast breadth of possible AS3 use. I read the code examples more as guidance snippets than full tutorials. I think it's therefore of more use to readers already comfortable with AS3 and OOP basics (and who are happy to take an idea and experiment with it, rather than follow a set learning path).
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