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Turok Evolution (Xbox)
 
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Turok Evolution (Xbox)

by Acclaim
Xbox
2.7 out of 5 stars  See all reviews (16 customer reviews)
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Dispatched from and sold by Tracymuk.
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Game Information

  • Platform:   Xbox
  • BBFC Rating: Suitable for 18 years and over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Deus Ex: Invisible War (Xbox) £8.99

Turok Evolution (Xbox) + Deus Ex: Invisible War (Xbox)
Price For Both: £18.94

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Product Features

  • An epic adventure of treachery, exploration, and dinosaur hunting
  • A land of lush jungles, suspended cities, and reptile armies
  • Entirely new game engine
  • New weapons include Variable Payload Cruise Missiles and Gravity Disrupter Beams
  • Single- and multi-player modes

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005YX2A
  • Release Date: 6 Sep 2002
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Bestsellers Rank: 16,567 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Mixing first-person shooting action with suitably threatening creatures from the Jurassic past, Turok: Evolution is a welcome step forward in the franchise. Its secret? Nothing major, just that the developers have gone back to what made the series so fun in the first place. This latest sequel is a clear beneficiary of that decision.

Thus, the game's action returns to the Lost Lands, albeit with smarter visuals and some excellent, moody audio effects. The gameplay itself, while primarily action based, does reward occasional stealth, although more fun will be gleamed from the broadened arsenal of hardware and choosing when to use them. There's a lot to explore, and the enemy AI puts up a far harder fight than the game's predecessors, all of which count as sizeable marks in the plus column.

Turok: Evolution is no classic, though. Its levels are frequently a little too sprawling, and despite the generally enjoyable gameplay, a little more urgency wouldn't have gone amiss. That said, it's a title that's going to reward expectant fans of the franchise, and while it's not cutting edge stuff, Turok: Evolution does offer good value for money, and a challenging, lasting single player mode, with an equally enjoyable multi-player segment bolted on.

Bottom line: it's a flawed game, but still an entertaining one. And thanks to a generous smattering of levels, tight controls and a sizeable game world, there's enough on the disc to keep the player immersed for some time. --Simon Brew

Product Description

Turok: Evolution is a prequel that takes us back to the origins of the Turok lineage. In the beginning of the game, we see our hero, Tal'Set, fighting his nemesis Captain Tobias Bruckner in 1886 Texas. During the battle, a rift between their world and the Lost Lands opens and Tal'Set is sucked into it. Features and enhancements to this new instalment in the Turok franchise include a ground-breaking Squad Dynamics System for realistic enemy and allied squad AI, and an entirely new game engine built to take full advantage of the next-generation hardware platforms. All-new weapons including Variable Payload Cruise Missiles, Gravity Disrupter Beams, and the Swarm Bore each have unique traits and damage. Flight sequences now enable players to soar through the skies on a winged Pteranodon, and scripted event sequences that bring the world to life with stunning detail. There are 32 different types of prehistoric and indigenous life with frightening realism. The game is full of destructible objects and environments: shoot down trees onto enemies and collapse massive rock spires onto dinosaurs. The environments are lush living jungles: plants move as dinosaurs brush against them and trees sway in the wind. The game also features stealth and action based gameplay directed by context-sensitive, mission-based sequences. Great has also been taken with the multiplayer modes, developed by a dedicated team of designers, programmers and artists.

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Customer Reviews

16 Reviews
5 star:    (0)
4 star:
 (6)
3 star:
 (2)
2 star:
 (5)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
2.7 out of 5 stars (16 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
4.0 out of 5 stars Better than Enclave but not as good as Halo...., 11 Sep 2002
By A Customer
This review is from: Turok Evolution (Xbox) (Video Game)
I think that this pretty much sums up Turok, which is a good (but not great) FPS in which you basically run around killing a variety of dino-men and dinosaurs, with a limited amount of very simple key related puzzles. There is nothing very new in this game (thought there are a few nice touches, such as your enemies throwing up when shot with poison arrows), indeed having played the classic N64 version a few years back, I thought that this game was very similar in terms of both look and feel (albeit with better graphics). The only real negative point I would make is that (unlike Halo) there is no regular automatic save function, therefore if you die very near the end of a level you have to go right back to the beginning - which after 2 or 3 attempts becomes both tiresome and frustrating - games designers should increase the shelf life by making the levels huge, not by making you replay then time and again. In summary therefore, if you are going to buy a FPS, make it Halo. If, however, you have played Halo to death then Turok is the next best FPS title available.
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2 of 2 people found the following review helpful:
2.0 out of 5 stars Too frustrating for words, 4 Oct 2002
This review is from: Turok Evolution (Xbox) (Video Game)
Turok Evolution, Great Graphics, good concept and most of the time really good game play but one or five stages are just plain stupid for example chapter six back to the sky, 160 times i've been through this level and still haven't done it. Now thats not game play thats just repetitive rubbish and if it was just one level i would'nt grumble but it's not, it's quite a few and now that i've broken my control pad in frustration i can't play any other games. So just be careful do not play this game if you are not the most relaxed man or women in the world.
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2 of 2 people found the following review helpful:
2.0 out of 5 stars Turok: Hype hunter, 2 Oct 2002
By 
This review is from: Turok Evolution (Xbox) (Video Game)
To say this game disappoints would be an understatement. The premise of a well thought out, multi-challenge game is here, but it fails to surface. Though a large game, quality is better than quantity, and it has a general feeling that though there are many levels, they have all been rushed.

The flying levels receive the award for the largest let-down and though a break from the norm, the game would not suffer having left them out. Unlike a previous review, I must stress that having played many flight games, this just does not match up, and certainly does not warrant any kind of comparison with Rogue Leader (Star Wars: Gamecube). These stealthy pterodactyls come fighter planes, have the turning cycle of a Boeing 747 and are very slow to respond, leaving immense frustration as you barrel roll into a wall, the floor, a tree, for the tenth time. And as you have to start from the beginning of your current stage when you die, it isn't long until you start to anger.

The graphics reminded me more of the Playstation(1) era than the Playstation 2. The textures were bitty and the scenery and enemies were smudged. Saying this, the levels are usually huge expanses, as a whole quite pretty and nicely mapped out. However, sadly, you do not need to roam freely and your chosen path is heavily stressed upon.

There are some nice touches, exploding arrows, sniper zoom and the large dinosaurs are nicely animated (the first t-rex scared me to death)! However the game falls short on playability, walking a long, pre-destined path, slow picking off lizard men as you go wears thin after a while, and the small respite you receive (the flying missions) soon has you praying to be on firm ground again.

This should have been so much more. Truly a game that has suffered from it's own hype.

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