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Abstracting Craft: The Practiced Digital Hand
 
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Abstracting Craft: The Practiced Digital Hand (Hardcover)

by M Mccullough (Author)
2.0 out of 5 stars  See all reviews (1 customer review)
Price: £34.95 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Product details

  • Hardcover: 329 pages
  • Publisher: MIT Press; illustrated edition edition (30 April 1997)
  • Language English
  • ISBN-10: 0262133261
  • ISBN-13: 978-0262133265
  • Product Dimensions: 21.8 x 15.7 x 2.8 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 294,575 in Books (See Bestsellers in Books)

    Popular in this category:

    #43 in  Books > Science & Nature > Engineering & Technology > Production, Manufacturing & Operational > Modelling, Prototypes & Simulations
  • See Complete Table of Contents

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Product Description

Review

"Drawing from many traditions, McCullough carries the reader on a wonderful pendulum swing from hand craft to industrialization back to postindustrial craft in the computer age. With clever examples of practices, conscious and unconscious, he provides a real sense of what the new technology feels like, and why 'after two centuries of separation the conception and execution of everyday objects are once again in the same hands.' A technologically deep book, it is accessible and useful for both non- and anti- technologists." --Danny Bobrow, Xerox PARC


Product Description

The love of making things need not be confined to the physical world - electronic form giving can also be a rewarding hands-on experience. In this investigation of the possibility of craft in the digital realm, Malcolm McCullough observes that the emergence of computation as a medium, rather than just as a set of tools, suggests a growing correspondence between digital work and traditional craft. With examples and illustrations drawn from a variety of disciplines, "Abstracting Craft" shows that anyone who gives form with software, whether in architecture, painting, animating, modelling, simulating or manufacturing, is practising personal knowledge and producing visual artifacts that, although not material, are nevertheless products of the hands, eyes and mind. Chapter by chapter, McCullough builds a case for upholding humane traits and values during the formative stages of new practices in digital media. He covers the nature of hand-eye coordination; the working context of the image culture; aspects of tool usage and medium appreciation; uses and limitations of symbolic methods, issues in human-computer interaction; geometric constructions and abstract methods in design; the necessity of improvization; and the personal worth of work. For those new to computing, McCullough offers an inside view of what the technology is like, what the important technical issues are, and how creative computing fits within a larger intellectual history. Specialists in human-computer interactions should find an interesting case study of the anthropological and psychological issues that matter to designers. Artificial intelligence researchers should be reminded that much activity fails to fit articulable formalisms. Aesthetic theorists should find a curiously developed case of neostructuralism, and cultural critics should be asked to imagine a praxis in which technology no longer represents an authoritarian opposition. Finally, the unheralded legions of digital craftspersons should find an acknowledgement of their artistry and humanity.

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1 of 5 people found the following review helpful:
2.0 out of 5 stars Revising the identity of technology, 29 Jun 1999
By A Customer
A very thorough and easy read for beginners to start thinking what lies beyond the computing technology. This book may be similar with Gate's The Road Ahead, but does not intrigue much ecological vision into abstracting the craft.
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