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About Time: Time Travel in a Box - The Game of Discovery, Cunning and Chance


Price: £30.00
In stock.
Dispatched from and sold by Circa Circa Limited. We Make the Game!.
7 new from £30.00 8 used from £13.99
  • 1668 questions about important events from 2007 to 1000BC contained in 278 question cards
  • Each question card contains six questions which all have the same answer - a year, decade or century
  • For 2 to 8 players or teams. Every player competes in every round to guess CLOSEST to the year of an iconic event. There are no wrong answers - whoever is the nearest wins the round
  • Round winners collect tokens, but may also lose them during the game in a Duel, to a Highwayman or the Plague. Whoever has the most tokens at the end wins
  • Question cards are kept in a cardholder that only reveals one question at a time
  • Time Cards give extra clues about the answer: e.g. an extra question from the same year
  • or a single Digit from the answer year
  • Player pieces are famous historical characters including Cleopatra,Elizabeth I, Napoleon, Mozart, Gandhi, Genghis Khan and Joan of Arc
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About Time: Time Travel in a Box - The Game of Discovery, Cunning and Chance + About Time Guardian Front Page Card Set
Price For Both: £31.99

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Product Information

Technical Details
Item Weight1.9 Kg
Product Dimensions31.8 x 24.8 x 6.4 cm
Manufacturer recommended age:14 years and up
Item model numberCIR001
  
Additional Information
ASINB000ZJ4CPA
Best Sellers Rank 139,854 in Toys & Games (See top 100)
Shipping Weight2.2 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available1 Jan 2007
  
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Product Description

Manufacturer's Description

About Time is a thrilling board game that invites players to test their general knowledge, lateral thinking and poker-style cunning as it takes them on a journey through time. Players compete to win the most tokens before the end of the game by guessing CLOSEST to the year of an iconic event. There are no wrong answers as you only have to get closer than the other players! Like history itself, the About Time board game is littered with pitfalls and surprises. You can catch the Plague, be held up by a Highwayman or be challenged to a Duel and see your fortunes rise and fall. There is no waiting around in About Time as all players take part in every round and everyone can play and win, from teenagers to grandparents.

Product Description

About Time Guardian Front Page Card Set is a unique set of front pages in handy card format. Guess which year the front page is from. The card set can be easily added to About Time board game for an excellent addition to the great family guessing game!

Customer Questions & Answers

Customer Reviews

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Most Helpful Customer Reviews

10 of 10 people found the following review helpful By Ms. B. Brown on 10 Jan 2008
It's nice to see a new concept for a board game (not just a different version of monopoly). Everyone getting to answer each question keeps it interesting all the way through - even when you're asked to give the date of really obscure events, the closest date wins so it's always worth guessing.

Nice balance of skill and luck - I can imagine when you get the hang of the time cards you'll be able to win by scuppering even the best guessers.
Can't wait to play it again - even with my lack of historical knowledge!
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8 of 8 people found the following review helpful By J. Kennard on 4 Dec 2007
No more getting bored stiff while Grandma & Grandad spend for ever arguing over exactly which year it was. With this game, everyone answers the question and they've 30 seconds to do it; closest to the answer wins the pot.
Add to that the Timecards for some great player interaction (and skullduggery) and you've a game that knocks your bog-standard Trivs into a cocked hat!

The quality of components and print is really, really good. This is a classy game!
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12 of 13 people found the following review helpful By Charlotte P on 27 Dec 2007
I loved this game! It is beautifully produced and such a good mixture of knowledge and chance. We played it on Xmas day - a group of family and friends between 20 and 60 years old - and everyone was fully engaged by it. We played in three teams of 2-3 people per team and were able to get into it quickly, learning the more complex aspects as we went along.It is basically a game where you guess the date of historical or recent happenings.... but our rather tenuous hold on history didn't spoil the fun! There were numerous opportunities for cunning and luck to make and break your fortune of tokens, and plenty of interest in the wide variety of questions asked. The attractive board and novel question card holder all added to our enjoyment and it will take us a long long time to get through the questions available.
I would imagine it could be played at a rather higher intellectual level by history students and help people of all ages to construct a mind map of our pasts - but for us we just had a good time and look forward to playing it again.
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2 of 2 people found the following review helpful By J. J. Mann on 30 Dec 2012
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It must be very hard to think up a new concept for a new board game. Despite the rave reviews and overblown hype in some of the other reviews the honest review of this game is that it is boring because it is so very one dimensional. It is sold on the concept of "everyone plays every round and there is no waiting between guesses" true but it is so dull that after just a few rounds we all were nodding off.
The game-play itself is the usual throw the dice, each in turn, then move the piece around and land on various traps and boosters, like er-snakes and ladders without the excitement. The main problem with this game is it is simple guesswork covered by complex rules-in the end one soon realises that it is very one dimensional. As the pieces move round a question is asked and if you can guess the year you get a token BORING BORING BORING! One can get more tokens by various over complex rules and by grabbing another player's tokens by various silly ploys WHAT!!!!-big deal in the end no one cares.
I really can't see any fun or educational benefit in the game neither could my 29 year old daughter her boyfriend and my aged mother-so all ages agreed over-complex boring, dull like learning dry dates from a history book with knobs on!
It is definitely not worth the exorbitant amount that I paid for it. We played it for 2 boring hours then went back to trivial pursuits.
Save your money if you want a good game try something else -maybe snakes and ladders using the questions from "Trivial Pursuits"-now there's an idea.
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2 of 2 people found the following review helpful By FunFair on 10 Oct 2009
We played 'About Time' last christmas with the whole family. We had 4 teams of 3, aged between 10 and 70, it was some serious fun. Not only was it educational, but everyone played at once, no boring down time waiting for someone to take their turn. The discussion was heated and quick, it was a proper giggle especially stealing others currency with trick cards. I really liked the categories, especially the one about modern life and culture. I highly recommend this boardgame!
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5 of 6 people found the following review helpful By DB on 27 Dec 2007
This game has a really well designed balance of skill, chance and skullduggery and is dead easy to play, either individually or in teams. Reverses of fortune can happen dramatically as players unexpectedly find that half of their winnings are up for grabs through the throw of the dice, or a challenge to a duel, or the play of a joker by another team. This is really good fun, well presented, and in many ways better than Trivial Pursuits.
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