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About Face 3: The Essentials of Interaction Design
 
 
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About Face 3: The Essentials of Interaction Design [Paperback]

Alan Cooper , Robert Reimann , David Cronin
4.8 out of 5 stars  See all reviews (9 customer reviews)
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About Face 3: The Essentials of Interaction Design + Don't Make Me Think!: A Common Sense Approach to Web Usability + Undercover User Experience Design (Voices That Matter)
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Product details

  • Paperback: 648 pages
  • Publisher: John Wiley & Sons; 3Rev Ed edition (15 May 2007)
  • Language English
  • ISBN-10: 0470084111
  • ISBN-13: 978-0470084113
  • Product Dimensions: 23.6 x 18.8 x 3.6 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 10,625 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Product Description

This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal–Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.

From the Back Cover

When the first edition of About Face was published in 1995, the idea of designing products based on human goals was a revolutionary concept. Thanks to the work of Alan Cooper and other pioneers, interaction design is now widely recognized as a unique and vital discipline, but our work is far from finished.

This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. This book will teach you the principles of good product behavior and introduce you to Cooper′s Goal–Directed Design method, from conducting user research to defining your product using personas and scenarios. In short, About Face 3 will show you how to design the best possible digital products and services.


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9 of 9 people found the following review helpful
Format:Paperback
Deeply relevant and very influential: if you're a software developer, you owe it to your users to buy this book.

The book is organised into three distinct parts, each of which has a rather different tone. The first part is an introduction to "personas" and their goals. Much emphasis is placed on detailed research such as interviews with sample users, which is a fine luxury if you have the resources and time! However, even developers working in smaller teams will find the general principles useful.

The second part is concerned with the overall approach that an application should take. It discusses "posture": whether an application should be "full-screen" and sovereign or an infrequently used utility, and how this changes the top-level design.

This second part includes my favourite chapter, "Eliminating Excise", which is really pretty funny - it points out why we find prompts from Word annoying and why Motorola phones are just plain frustrating. However, the advice to fix these frustrations might be a bit over the top unless you have an infinite development budget: I too would love to have multi-level undos that are persistent across application sessions.

The final part covers specific advice on layouts and controls. It brings together more concrete suggestions based on the previous two parts.

It's quite possible that the ideas in this book influenced the design of applications such as Office 2007 and iTunes. Although few developers have the challenge of designing Web sites or applications for the mass market, the advice in this book is worth considering even for corporate applications. Just watch the budget!
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2 of 2 people found the following review helpful
Great Academic Book 17 July 2011
Format:Paperback
I brought this along with 'Dont Make Me Think', which is the 'classic' book on this sort of stuff, and I must say im impressed. Personally I like the extra ooomppff of a heavy accademic approach to anything. This goes into a lot of detail and depth on things, which gives it a lot of credibility. In comparison to 'Dont Make Me Think' which is out of date I think, its not 'subjective'. It provides you with a technical framework to understand the issues it deals with. 'Dont Make Me Think' gives an emotive framework and is subjective. It gives you a rich vocabulary with which to deal with the issues with customers. For example, personas, user levels and interfaces.

My only observation is that it is focussed more on computer interfaces than web sites. Although its all the same, I think its important to bear in mind as many references focus on product development and not web development which is more fluid in my opinion. As such, a lot of the methodology is better suited to teams that have the time to go to the next level to get userability right before a product launch in comparison to web sites which are oftem more lightweight and flexible.

Definatly recommended for people that dont want a phamphlet on the subject, ie the sort of book designed to be read on a plane trip like many others are.
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2 of 2 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
Maybe you have heard of Interaction design and is already practising in the fields of Graphic Design, Information Architecture or User Experience for digital products. If you are one of those who think that a better integration amongst those fields would work wonders in digital projects, look no further, this is your book.

Alan Cooper, Reimann and Cronin give you the best immersion of this area I have read in years. Although Usability is an area which is not really covered by Interaction Design the work is so thorough that you will know in which stages of digital projects you will be able to include the Usability workflow.

A masterpiece.
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