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About Face 2.0: The Essentials of Interaction Design [Paperback]

Alan Cooper , Robert Reimann
4.2 out of 5 stars  See all reviews (4 customer reviews)

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There is a newer edition of this item:
About Face 3: The Essentials of Interaction Design About Face 3: The Essentials of Interaction Design 4.8 out of 5 stars (12)
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Book Description

1 April 2003 0764526413 978-0764526411 2nd
"The following description is for the second edition of About Face. The 3rd Edtion, About Face 3 (ISBN 0470084111), is now available."

First published seven years ago–just before the World Wide Web exploded into dominance in the software world–About Face rapidly became a bestseller. While the ideas and principles in the original book remain as relevant as ever, the examples in About Face 2.0 are updated to reflect the evolution of the Web.

Interaction Design professionals are constantly seeking to ensure that software and software–enabled products are developed with the end–user′s goals in mind, that is, to make them more powerful and enjoyable for people who use them. About Face 2.0 ensures that these objectives are met with the utmost ease and efficiency.

Alan Cooper (Palo Alto, CA) has spent a decade making high–tech products easier to use and less expensive to build–a practice known as "Interaction Design." Cooper is now the leader in this growing field. Mr. Cooper is also the author of two bestselling books that are widely considered indispensable texts. About Face: The Essentials of User Interface Design, intro–duced the first comprehensive set of practical design principles. The Inmates Are Running the Asylum explains how talented people and companies continually create aggravating high–tech products that fail to meet customer expectations.

Robert Reimann has spent the past 15 years pushing the boundaries of digital products as a designer, writer, lecturer, and consultant. He has led dozens of interaction design projects in domains including e–commerce, portals, desktop productivity, authoring environments, medical and scientific instrumentation, wireless, and handheld devices for startups and Fortune 500 clients alike. Joining Cooper in 1996, Reimann led the development and refinement of many goal–directed design methods described in About Face 2.0. He has lectured on these methods at major universities and to international industry audiences. He is a member of the advisory board of the UC Berkeley Institute of Design.


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Product details

  • Paperback: 576 pages
  • Publisher: John Wiley & Sons; 2nd edition (1 April 2003)
  • Language: English
  • ISBN-10: 0764526413
  • ISBN-13: 978-0764526411
  • Product Dimensions: 23.1 x 18.5 x 3.3 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 654,869 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Review

“…very informative and challenging…ought to be read by any one who makes any claim to design user interfaces. Highly recommended..” (ACCU, 13th February, 2005)

"...provides detailed and easily readable information on interaction design..." (M2 Best Books, 23 July 2003)

"developers have a lot to learn from this book..." (Managing Information, April 2004)

ACCU, 13th February, 2005

"...very informative and challenging...ought to be read by any one who makes any claim to design user interfaces. Highly recommended..."

Inside This Book (Learn More)
First Sentence
Our book has a simple premise: If achieving the user's goals is the basis of our design process, the user will be satisfied and happy. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
7 of 8 people found the following review helpful
5.0 out of 5 stars Once again, Cooper shoots and scores 23 Nov 2003
By B. Ashley VINE™ VOICE
Format:Paperback
Cooper's original "About Face" book was excellent, and his revised edition is even better. Littered with excellent advice, axioms and discussion, it is no joke to suggest that every software house that designs interfaces, be it for entertainment or business applications, needs a copy of this book.

It shows everything that is wrong with todays software, but not from a complaining standpoint, but rather a pro-active "how do we solve this?" position.

If you do software engineering, if you are a designer, a tester or involved in anyway in the production of software, you need this book.

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6 of 7 people found the following review helpful
By A Customer
Format:Paperback
The original About face was an excellent book but with the advent of the internet, handheld devices etc. was becoming a little dated.

About face 2.0 deals with how to's of interaction design for the new age. It details how to create software which solves the users goals rather than the developers technical fancy, with practical steps on how to go about it.

This book should be a permanent fixture on all designers (and dare I say it developers) bookshelves. I certainly recommend buying it.

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12 of 15 people found the following review helpful
2.0 out of 5 stars Parson's Egg 15 Dec 2005
Format:Paperback
Being interested in HCI, I read this book following a recommendation, but ended up more irritated than illuminated. There are a few good observations on common features of computer interfaces that actually cause difficulties to users, and some obvious points, that could conceivable be helpful to poor souls who have grown up subjected to the interface anarchy of the Microsoft platform, but the book is overlong, uneven, full of jargon, inadequately updated for the second edition and prone to presenting dubious opinions that justify their own practice as facts without any discussion, never mind supporting evidence. (For example the assertion that new users learn a program from the menu items, and the toolbars are for more experienced users.) Ultimately, despite having sound ideas in some areas, the authors seem wedded to a cluttered interface with too many items for the user to comprehend. I suppose they make a living producing Windows software, where such clutter is the norm, but they seem to be completely ignorant of the perceptual aspects of interface design.
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