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UFO: Afterlight (PC DVD)

Platform : Windows XP
9 customer reviews

Price: £8.02 & FREE Delivery in the UK on orders over £20. Details
Only 3 left in stock.
Sold by AllGoodDealz and Fulfilled by Amazon. Gift-wrap available.
  • Expands the story of the highly successful UFO series
  • Combines the depth of global strategy with the action of tactical missions
  • Discover the perilous landscapes of Mars
  • Pioneer incredible technologies, weapons, equipment and terra-forming
  • Extensive tactics with building interiors, rough terrain, variable heights, destructible environments, thermo vision and much more
  • Develop characters with strong RPG elements
  • Intricate diplomacy options which affect the story
  • Bolster combat teams with aliens, drones and robots
  • Encounter enemy races equipped with devastating weapons and battle tactics
  • Invade the minds of your enemies and use psionic abilities
  • Authentic physics model
5 new from £5.99 14 used from £0.01 1 collectible from £4.99

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Game Information

  • Platform:   Windows XP
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000M30L90
  • Release Date: 9 Feb. 2007
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 22,324 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

Mankind has been dealt a cruel blow. We have lost our homeworld. And yet, we are not defeated. Now, we fight for the survival of our race. Now, we fight to conquer a new home for mankind planet Mars. Take command of the UFO: Afterlight task force. The base camp on the surface of Mars is self-sustainable, providing oxygenated air, water and nutrients. Mars is a barren planet, a wasteland of dust and rock. If mankind is to survive, Mars must be tamed.

Squad based tactical action and global strategy take centre stage as you manage resources, research advanced technologies and control elite ground troops to secure a new future for humanity.

Embarking upon areas of research is of paramount importance. New and unexpected enemies appear in the form of sentient robots, built centuries ago by unknown aliens for their protection and whose purpose it is to eliminate any traces of other civilizations on Mars.

Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defence mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even more threatening enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight their newfound terror with their own means. Or be annihilated trying.

UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources.

UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water, food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.

The player enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.

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Customer Reviews

4.2 out of 5 stars
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Most Helpful Customer Reviews

29 of 30 people found the following review helpful By normngrey on 17 Feb. 2007
Verified Purchase
This game is so much better it's had to believe it came from the same team. Everything is so much smoother and the it's clear from the strategy that careful attention has been paid to the player base supporting the series. The tactical side can be almost annoying in the frequency but it privdes enough to keep a player going whilst the research at strategic level pulls your game along. I have experinced almost no bugs after 80+ hours of play which is a great improvement on Aftershock. Afterlight is challenging and lots of fun - a good strategy game in an almost lost genre. Definitely worth the money
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19 of 20 people found the following review helpful By A. Nixon on 20 Jun. 2007
The chances are that if you're reading this, then you're already into the UFO/XCOM series and you're anxious to find out what the next iteration is like. However, if you've never experienced this series then let me tell you; this title should be where you join the party. It simply leaves the rest of the series for (Martian) dust!

For a squad-based strategy with elements of resource management, this game really is everything its predecessors were striving to achieve - except this time around there's been rigorous quality control (i.e. I've seen no bugs whatsoever yet). This was a major failing of the previous installments, and is far too common in games these days IMO.

The most attention grabbing aspect of this game are the tactical maps where the combat takes place. Set on the barren wastes of the Martian deserts (well, for the first battles anyhow) the terrain, lighting and effects (dust, smoke etc) are atmospheric and really bring them to life. Coupled with complete freedom of movement for the camera and multiple vision modes, you start to see how much thought has gone into making this the ultimate evolution of the series. Whereas before you were limited to an isometric viewpoint now you can zoom, swoop, spin and even view the action through your squad's eyes in first-person mode. It's been a long time coming to the series, but its been done right and smart so for me it was worth the wait.

The resource management sections on the tactical map can be a little daunting at the start of the game as the tutorial lets you swim in the deep-end on your own for a while - however, it soon catches up with you. I do worry that I'm biased because I think the interface is intuitive for people already farmiliar with the UFO games.
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2 of 2 people found the following review helpful By Chris Scott on 8 Jan. 2008
Possibly being a bit biased like the other reviewers I am also an xcom fan feverently believing apocalypse to be the highlight of the series. I also own Aftermath and Aftershock and again like the other reviewers, I feel that it was a noble attempt at replaying the xcom magic but both were full of bugs and crashing every few hours does pull the playability down alot.

However, moving on to Afterlight which is the point of this review. The game is quite brilliant.

The global interface is very easy to understand and it's similarity to the previous UFO's is a big bonus. As they say "Don't change a winning formula". The tactial interfave has been cleaned up a bit and and camera has been worked on alot so you have pretty much complete control about the angle you see the action from. Whilst I personally prefered Aftershock's interface as in Afterlight they have softened and rounded the edges which to me has a slightly cartoony feel to it, I can't have any complaints about it as quite simply the interfaces work very well.

The research is also well designed as you don't really know exactly what you will get from most of the projects you can research. This leaves a level of 'unknown' to the game and helps to keep it interesting. You also don't get an ETA on completion which is a little annoying but then that is probably quite realistic.

Another interesting feature / twist is that you now have a finite number of characters and only some of them can learn critical techniques needed for the tactial game. The pure soldier characters can't learn suit repairs or first aid so building up your soldier scientists and technicians quickly becomes a key target to achieve.
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17 of 19 people found the following review helpful By Lloobee on 2 April 2007
Verified Purchase
Excellent sequel to aftershock, each title in the series gets significantly better. Aftermath was a bit rough around the edges, but unbelievably eery to play, and the bad guys were just plain *wrong*. Aftershock was a much more polished product, even if it wasn't quite as atmospheric it still worked.

Afterlight follows that trend; some of the oppressive atmosphere has been lost (a real pity - the original plot was one of the outstanding features) though it has been replaced by a sense of adventure, seeking out wierd martian artifacts while fighting potentially multiple wars with other "non-indegenous" creatures. Base management has been changed a lot - you now have one base, and multiple supply lines in.

Admittedly, it does become a bit of a slog at times - I've lost count how many times my resource bases have been attacked by angry aliens, or how many times I've blown them to **** with warp cannons - But it's worth it, just to see the effects of terraforming, or just develop that next technology. Certainly got that "Oh I'll just keep playing until..." factor - I loaded it up the other day and was on until about 2 am.

To summarise - if you want massive battles, go for "Supreme Commander" instead. If you want really slick fast action and pretty graphics, go for "Command & Conquer 3" (I've got both). But if you want something that treats the individual battles as part of a much bigger picture, with salvage, research, and team development all playing significant roles, then this is a good place to start.
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