Have one to sell? Sell yours here
King Arthur (PC CD)
 
See larger image
 

King Arthur (PC CD)

by Ascaron
Windows Vista / XP  Ages 16 and Over
2.7 out of 5 stars  See all reviews (10 customer reviews)

Available from these sellers.


Rent Games from LOVEFiLM
Amazon.co.uk's choice for video games rental has thousands of PS3, Xbox 360 and Wii games - search LOVEFiLM for titles. Enjoy a 30-day free trial and a £15 Amazon.co.uk gift certificate if you become a paying member. Learn more at LOVEFiLM.com
What Other Items Do Customers Buy After Viewing This Item?

Special Offers and Product Promotions

  • Check out our Console Bundles Store to see how much you save when you buy a console and games together.



Game Information

  • Platform:   Windows Vista / XP
  • PEGI Rating: Ages 16 and Over
  • Media: Video Game
  • Item Quantity: 1
 See more system requirements


Product Features

  • Players will guide the legendary King Arthur in the game and conquer the warring provinces of Britannia until they unite the realm
  • Meanwhile, they will recruit the fabled knights of the Round Table and send them on adventures, personally improving them to become the most powerful heroes of the realm
  • They will build the majestic Camelot and govern a growing realm, while commandeering spectacular battles where many thousands clash on the field
  • Every decision they make will determine Arthur's Morality as a king, creating their own legend
  • Play as King Arthur: a rightful ruler or ruthless monarch
  • Either a Christian or a pagan king

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003N9CWGU
  • Release Date: 11 Jun 2010
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 13,575 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

  • Welcome to the lost age of chivalry, where magic and myth is alive, and you are destined to be one of the living legends: Arthur, the son of Uther Pendragon, the Once and Future King of the prophecies.
  • Fulfill your destiny and claim your rightful place on the throne of Britannia. Recruit fabled knights to your Round Table: send them to adventures or battles, let them gather knowledge and artifacts, see how they become the most powerful heroes of the realm.
  • Build the majestic Camelot, but beware: there will be enemies, both mortal and otherworldly that will try to destroy you.
  • Send your heroes and their followers to battle with legendary warriors and monsters and see how the folk of the faeries and the saints set against wizards and evil knights.
Magazine Reviews:

Cheat Code Central:


King Arthur is an easy title to recommend. All of the various elements come together nicely with a gorgeous and stylish presentation.

PC Gamer:

A supreme strategy game, rich with incident and detail. Finally some worthy competition for the Total War series. [Mar 2010]

GameStar:

Camelot instead of Washington, Excalibur instead of muskets and the Round Table instead of Founding Fathers. Lots of ideas taken straight from the Total War series and lots of good own ones, too. If you like to enable more and more things in a game instead of being shown everything at once, this is a game for you.

HellBored:

King Arthur is the kind of title big game companies just don’t make anymore. Challenging, ambitious and quirky, this is certainly a game that deserves a look.

AceGamez:

There’s a lot I like about the game, it looks pleasing to the eye, sound
and music is of a consistently high standard and there are some features that prevent the whole thing from feeling like a tired retread of other games before it..

ImpulseGamer:

Sound in the game is superbly done, the music sound track fits the look and feel of the game. With sweeping grand music and drumming beats fit for the grand epic adventure that the game is. So too is the voice acting, with flair and conviction and an earnest truth ringing in the words.

ZTGameDomain:

King Arthur is a PC gamers, game. It expects you to not be a
brain-dead gamer and gives you a game that will challenge you on that level.

Strategy Informer:

The consistency in design and reverence for the subject matter is King Arthur’s greatest strength. Too often war games of this persuasion end up as dry, hardcore affairs that only the slimmest of niche audiences can appreciate. Neocore has provided an experience that positively oozes with atmosphere and challenge, yet all the while catering to those that spend twelve hours a day devising battlefield plans - and the other twelve reading the Art of War.

Absolute Games:

Pretty graphics, solid gameplay, a well-developed setting – Neocore
Games hit a bull’s-eye. King Arthur is head-and-shoulders above Warhammer: Mark of Chaos.

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

Customer Reviews

Most Helpful Customer Reviews
11 of 12 people found the following review helpful
Fun:   
I'm not a fan of strategy games generally, I usually find them boring and don't have the patience for them. This game makes up for it with the RPG elements.
You start in control of one army, play through the tutorial, and then you're onto your first choice- ally with a tyrant king, or a rightful king. The Tyrant isn't necessarily evil in this world, they just rule with an iron fist.

Your choice is the first step on the morality meter, going from Old Faith (Sidhe) to Christianity, and Rightful to Tyrant. You get different spells, units, abilities and bonuses dependent on your faith. It also affects the outcome of missions- will you ally with one religion or oppose it?

There are several kinds of adventure (missions) that you can access- Battle (you know you're going to fight from the start), Trade (Trade either food, gold, artifacts or women), Diplomacy (Chance of fighting based on either how you answer/your faith/to which outcome you select) and then Adventure (The best kind, you choose a knight to go through a text adventure with, and how you choose determines who joins you, how many units you lose, what bonuses you get etc)

These adventures pop up from time to time, and have time limits on them in terms of seasons. It's easy to keep on top of them at first, but around level 20 when you've got various armies contesting you at the same time, rebellions cropping up in your towns and cities, religious wars and keeping your allies happy to contend with then you're hard pressed to do them all without giving too much ground away. (I do have the Downloaded content so get an extra 9 missions and 2 companions but that shouldn't make too much difference to the number for those without, you'll still be busy).

Units are the typical fare; light infantry, heavy infantry, spearmen, archers and cavalry, and the multiple options therein. You can have 12 knights total, and 3 in reserve in case they die or you choose to dismiss someone. You will require multiple armies.

As for the Knights themselves, there are different classes and all the same attributes to choose from; Leadership (Less upkeep cost for the army,) Reign (More income from each Knights province if they're a liege lord), Adventure (More exp from missions and more movement points on the map), Fight (5% more dmg and hp for the knight and his unit with each level) and Magic (all knights use mana, champions and warlords for melee, sage for powerful spells).

There are masses of artifacts in the game, some of it needs to be used to unlock the extra stats, some provide extra skills, some just attribute bonuses- plenty of choice to match your play style.
You can also choose a wife for each knight, which give different bonuses- either suited to battle or liege lords, and always with at least 1 negative point to balance it out. Just don't marry them off straight away, you can get upgrades to get a new maid sent your court every year.
When you capture your first city you choose which buildings to construct, for various bonuses, and also need to choose upgrades for your troops. Levelling up, upgrading and building can only be done in Winter (no one moves in winter).

There is also an expansion in the works already (this game has been out for a while on Steam).

As for those who prefer strategy, you have unit formations, forests/swamps/hills which can turn the tide for one unit against each other, hiding bonuses to attack, fog spells to confound archers, sunlight spells if your enemy is stronger at night, buffs, healing, freeze spells, slow spells, kill everything in sight spells and victory locations (holding these cause the enemy morale to drop quicker, handy if they're stronger than you).
You also have to prioritise enemies/events on the map

The only reason it gets 4 and not 5 stars is the game launcher has a habit of crashing for some people.
Comment | 
Was this review helpful to you?
7 of 8 people found the following review helpful
By Aregorn
Fun:   
A fair short description of the game after my first week of ownership would be to define it as a well balanced combination between the total war (TW) combat system (ok TW is based on the lords of the realm tactical combat system to be more historically accurate...) with a mix of role playing game (RPG). For lots like my self just this concept alone was a long awaited one. To my great surprise, despite being created by a small but obviously talented hungarian team (NeoCore) without the budget other companies like creative assembly has, this production is without exageration a masterpiece and way beyond (in gameplay) anything the total war series had to offer so far.

The game as deduced from its name seats on the legend of medieval King Arthur linked to celtic tradition, mythical excalibur, the holy grail, the knights of the round table, and you get the picture. This nice trick allowed the developers to add to improved tactical battles a rich but familiar story to get attached to very quickly, allowing you from the very biginning to get deeply involved in the story line. The objective is clearly to unite the divided kingdom. Now, contrary to a plain translation to the total war series where you get nice and beautiful but repetitive battles to run and conquer until the end, with no real feeling of achievement because of the very low difficulty level of the repetitive battles and no real campaign management combined with non existent strategy at any level but only battle tactics, KA has this huge solid story behind raining into the game as quests and events (and I say raining because the developers really worked on the project and they filled the game with incredible amount of options) that not only keep you entertained but gives you a big variety of alternative important objectives to be followed giving you clear and sometimes also tough intermidiate goals to pursue on the way to achive your final goal.

The RPG part is really big. It includes the traditional artifacts to be found and distributed between your heroes (that will clearly influence your tactical decisions in battle) loads of heroes that will join you after finishing quests (within the traditional 3 classes of wizard = magic, champion = warrior and warlord = leadership) that will lead you armies in battle side by side with your troops TW style, meaning that although attached to a regiment you can zoom into the regiments and you will see your hero with own hit points and damage. They can make a difference in battle but will be taken down as everyone else so you need the army. You can obviously decide which regiment and type to attach each hero to. Heroes can be wounded (depending on the severity of the wound they might be out of play for several turns to engage into battle or run quests), but will never die if you win the battle. If you lose they can be captured (meaning they need randsom) or leave your cause and the game, which is like dying. As in every RPG they have several skills and magic spells depending on the hero class and alignment to chose from on level ups after experience gained in tactical combat or quests and also attributes that will be upgraded the same way. Artifacts will complement these skills and attributes. The units also get upgrades but contrary to TW you can chose what attribures to level up. The result is that you become very attached to the heroes careers and units. The level up alternatives are so many that this feature only secures replayability. Also depending on the decisions you make on the quests your alignment will move along two axis ranging from rightful to tyrant and from old faith (celtic pagan) to christian. Every hero has its own alignmnt values that can be slightly modified by buildings constructed in your strongholds and quests decisions but if they differ from yours (you are King arthur and the decision maker) significantly then they will leave your cause. This gives an added level of complexity for deciding on who you will invest in development and keep on your round table. Depending on the alignment level within this two axis you will unlock additional skills and spells for your heroes.

For the tactical combat part, units share the main familiar classes and combat style of medieval total war (heavy cavalry, light cavalry, archers, heavy infantry, light infantry and pikemen). Different from TW is the bigger variety offered here of each unit class, with also welcome individual innate skills that differentiate them from one another in combat and not just by skins. In KA each class has not only linked streghts and weaknesses against other units (like spearmen against cavalry) but also gives very high importance to terrain type and weather which is tactically essential. In this way light infantry can fight very well in forests for instance with very significant bonuses while heavy armoured infantry will almost be drawning while crossing swamps in the battle map severely affecting their movement and combat values making light infantry no match for the very best armoured unit in the particular terrain type (all this info and combat values are nicely described on the units interface and map itself which I found very thoughtful from the developers). On top of that each unit has a selection of tactical formations, depending on its type, to chose from in battle that will change your bonuses against other units and alter movement speed on the battle map. Each of your choices will have advantages and disadvantages making the tactical battles neat and challenging. Finally each battle map has a number of locations/ flags (from 2 to 7) to be conquered. Once those locations are captured Troops in their vecinity will have a skill or spell bonus giving you a combat advantage. Most importantly the side that has the less captured locations will have its morale bar constantly decreased eventually ending the battle when reaching 0 in favour of the oponent even if you still have superior forces. This is another excellent trick from the developers to avoid the constant tactical defensive stands against the AI. This tactics are specially true in TW where the best strategy is to wait in a solid position for the AI to attack you (or like in NTW to pound them with cannons from the very far distance even when in heavy rain... I guess Waterloo would have had a very different outcome if that would have hold true :) ). You really need to go on the offensive in this game (at least until you get 50% of the flags but probably by then you have already engaged in battle). Of course you can win without capturing any location on the battle map by eliminating the enemy troops, but again you will need to be fast as the timer on the morale bar is always ticking. The result is an excellent and challenging battle experince much better than any of the total war series (maybe with only a couple of overpowered spells like the combo enfeeblement + burning Magic).

Finally you do have economy management as well, as expected, with buildings, research, population growth, etc. Heroes will need to be assigned to govern your provinces carefully and wisely arranging proper marriages to get the right bonus attributes (every hero and lady has possitive and negative attributes you will need to balance correctly). Also to mention is the fact that when a knight is assigned as governor (they can govern max 3 regions) this does not prevent him to lead or be part of an army at the same time. Economy decisions are not trivial but extremely important as money and food to feed your armies and recruit are not flowing down the river as seem to be the case in other games like TW. It has been ages, probably since sid meiers civilisation, that I have not experineced a good challenging game (ok this review is based on hard level for now, very hard I did not yet unlock and I am looking forward for that one) and on top of that the whole quest system adds a good amount of flavour to the experience making it very entertaining and addictive. I experienced no bugs or CTDs by the way. Excellent job NeoCore.
Comment | 
Was this review helpful to you?
Fun:   
maybe i am playing it a little late but rome total war would smash this but fun nevertheless.id say try it not really expensive, new one is coming out soon which is why i played this one.
Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
Excellent war game / rpg
The main element of this game is the battles, similar to the Total War games, but the added quests, hero skill system and magic items add hugely to the fun and variation. Read more
Published 8 months ago by D.Leary
Steam Required
Hi for all of those you out there that don't want to be forced to install 3rd party software (Steam in this instance) you will have no choice with this game, NEO Games seems to be... Read more
Published 8 months ago by Fallen
Warning - infected with Steam!
Wish I'd read the previous review before buying. I've been purposely avoiding anything that involves Steam after buying Empire Total War and never getting to play it thanks to... Read more
Published 14 months ago by redvers
Avoid at all costs
This is one of the most infuriatingly slow games I have ever played. It's like watching paint dry waiting for the next part to load. Avoid at all costs... Read more
Published 15 months ago by Mr. I. Bradley
amazing
its a great game battles are fun and exiting, the map campaign playing it good its like total war which is also good the only thing is the so called role playing which is wierd... Read more
Published 17 months ago by Mr. O. R. Wilson
very bad game
this game is very bad , i don t understand any reviews of it , it s not a good game ! buy empire total war or napoleon, it will be a better choice !
Published 19 months ago by Kittybox
Nice Idea, Poor Execution
OK, first thing. You ever played a Total War game? If you have then you get the idea of this game. It borrows heavily from that series but with one major difference... Read more
Published 23 months ago by B. Sellars
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
Printed manual? 1 16 Sep 2010
See all discussions...  
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
   
Related forums


Listmania!


Look for similar items by category


Look for similar items by subject




i.e., each product must be in subject 1 AND subject 2 AND ...