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Star Trek: Away Team
 
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Star Trek: Away Team

by Activision
Windows 98 / 95
3.9 out of 5 stars  See all reviews (10 customer reviews)
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Game Information

  • Platform:   Windows 98 / 95
  • ELSPA Minimum Age: 11
  • Media: Video Game
  • Item Quantity: 1
 See more system requirements

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Product Features

  • First squad-based, tactical combat Star Trek game in the galaxy
  • Command stealthy Special Forces team, to control extreme situations
  • Each character is expert in certain field, such as medicine, engineering, science, security, and command
  • 18 missions, set in Next Generation universe
  • View is isometric, and all backgrounds prerendered in 3-D

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000059Y0K
  • Release Date: 30 Mar 2001
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 20,983 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Star Trek Away Team is a top down optional RTS game that sees you command a four man away team through a number of missions behind enemy lines. With an interface similar to Commandos the movement is mainly controlled via the mouse and shortcut keys rather than face paced First Person Shooter action.

Armed with the task of helping out where the Federation can't, Star Trek Away Team sees you play Captain Refelian on the USS Incursion, a new class of ship that can cloak/mask itself to look like any other class ship across the Star Trek universe.

Guiding you through your missions as you fight the Borg, Kinglons and of course Romulons is the voice of Brent Spinner--otherwise known as Data--and although you are unable to play him, it offers the familiarity that we all come to depend on in the Star Trek games.

Anyone who enjoyed Commandos or general strategy will be at home with the control system, especially the visual shortcuts. Trading on the roots of other great strategy games makes for a good start; and you can skip the handholding of early missions.

The 2-D viewpoint makes for a specification-friendly game except for the 600 Mb disk space; the main processor can trade down to under 350Mhz and less than 32 Mb on your graphics card. Being Star Trek it's almost blood free. The morality code within the game encourages stealth and long-range tactics; not the wading in with all guns blazing prevalent in Elite Force. Like its first-person elder brother, it succeeds by being a good game, Star Trek or not. --Kenneth Henry.

DailyRadar.com

There hasn't been a rush to embrace squad-based strategy games in the last few years. But considering that Paramount seems intent on creating a Star Trek game in every conceivable genre, it's no surprise that we get one. Star Trek: Away Team is Reflexive Entertainment's respectable addition to the recent rash of good Trek games. It has a clean interface, clear mission structure and a sufficiently Trek-y plot. It did lock up on us on more than one occasion, and your teammates don't respond to threats well enough. But the atmosphere, superb production values and action/strategy mix make Away Team an enjoyable addition to our collection of plastic vulcan ears and Tasha Yar lunch boxes.

One day something is going to happen in the Trek universe that is seedy, lurid or grotesque, and we just hope we're still alive to see it. In the meantime, we have to make do with this sort of melodramatic plot and kind of intrigue. Star Trek: Away Team puts the player in command of a 17-member squad of the Federation's best do-gooders. As Captain Refelian, gamers have to unravel a plot involving a Federation splinter group, Klingon scientists, the intrusive Borg and those Romulan bastards in search of a deadly biological weapon.

We were hoping that the "black ops" section of Star Fleet would explore things like nefarious Federation torture chambers, secret sex clubs and state-sponsored assassinations on opposing Admirals. No such luck. It seems that the undocumented actions of Star Fleet's elite corps of secret officers isn't much more trashy than most episodes. But the story about biological warfare and Federation traitors is interesting and compelling nonetheless.

The gameplay has the same feeling as the story: It's fun and familiar but hardly new or daring. Players begin every mission at the loadout screen, where they get to select which member of the away team is best suited for the mission. The action begins by beaming into a dangerous situation with a series of primary and secondary objectives. New objectives will occasionally pop up during a mission, but everything is kept clear with a simple tap of the objectives button. Moving the away team through the 2D worlds is simple and straightforward. Officers can be selected by clicking on the characters, their portraits or their corresponding numbers on the keyboard. Hitting the A button will select all characters, and selecting their run speed is as simple as tapping the X button.

By the end of the first mission, we were moving characters around with ease -- which, ironically, led to a slightly annoying problem. Because hotkeys make it easy to control the game, we would have liked to have the option of turning off the left and lower menu bars so more of the game world was onscreen at one time. This, unfortunately, is not an option, although it is possible to zoom in and out slightly to get nearly the same effect -- but it is not possible to rotate the camera because of the fixed, 2D isometric perspective.

A useful mini-map, complete with blinking blue objective points, makes getting through the world fast and easy (there are only two difficulty settings, "normal" and "easy.") The objectives throughout the 18 missions are always fixed, so the real strategy and variety comes in how gamers choose to complete the objective. Stealth play is possible thanks to personal cloaking devices, silent Vulcan nerve pinches and sniper fire. Or demolition experts can be used to chuck grenades and then blast the survivors. The key comes in choosing the right collection of crewmembers at the loadout screen.

The emphasis, though, is really on slow, deliberate gameplay. Reflexive has taken the familiar vision cones of other squad-based games and added the natural extension to sound. Players can toggle on or off the sound waves that emanate from the team members, giving them some idea of how much of a ruckus they are making. It's a great idea -- we didn't employ it a lot, but it was vital when we needed it.

The only major problem with Away Team is that the officers are simple mannequins when not directly under a player's control. When they are attacked they simply cry out with a ridiculously understated "I am hit," or "I'm under attack." Speaking from personal experience, we have a tendency to scream profanities and flail around hysterically whenever we are attacked. Unfortunately, these overly stalwart officers would simply take it until we told them to return fire. This was a problem whenever we had split the party up across the map to accomplish separate goals simultaneously. We would have preferred to have some option to set the ferocity of reaction, but there isn't any. This is particularly a problem given that the death of any member of the away team is a fail state in almost all of the levels.

This sort of handholding extends sometimes to path finding. In some missions there are camera or security towers to be avoided, and clicking too far in front of the team will result in some of these crack officers running right through the vision field of the cameras, instead of running around them. We also had a few system lockups on two different systems, one with a GeForce 2, the other with a Voodoo3. Fortunately, gamers can save anywhere with an unlimited amount of save slots.

PC gamers who didn't enjoy Commandos will probably not get into the Away Team-style squad play. The missions usually only take two or three tries to get them right, and the whole thing can be over rather quickly. There is very limited multiplayer support in the form of cooperative two-player games over a LAN only. But we enjoyed the first-rate voice acting, including some Next Generation favorites -- and who doesn't love mind melding some guard and walking him into a land mine? It won't win any awards for graphics or AI, but Away Team is a solid and fun experience. --From DailyRadar.com


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Customer Reviews

10 Reviews
5 star:
 (4)
4 star:
 (3)
3 star:
 (1)
2 star:
 (2)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (10 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful:
4.0 out of 5 stars Cracking, 2 May 2001
By A Customer
This review is from: Star Trek: Away Team (Video Game)
Finally developers seem to have got it, after the truely shameful excuses of the past, Away Team is a must for ALL trek fans. Unfortunately the game does suffer from the number of missions, that's hope that this paves the way for add-ons, with more races, missions and planets.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Now hear this!, 10 April 2001
By A Customer
This review is from: Star Trek: Away Team (Video Game)
Right now I'm really enjoying this game - it has the same feel of Balders Gate 2, but without the complex D&D rule system. The star trek atmosphere adds to the game - BUT you don't need to be a trek fan to enjoy it. My only glitch is that controlling the team is difficult at times, but with the handy addition of the ability to pause the game when the enter key is pressed or when a crew member is attacked - you can plan your defensive stratergy easily. All in all if you love RTS/RPG games, then this is for you. (Plus trek fans will love the voices of Data and Worf being integrated into the game!)
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Commandos in space, 30 Mar 2001
By A Customer
This review is from: Star Trek: Away Team (Video Game)
Anyone who liked Commandos behind Enemy lines should buy this games as it is essentially more of the same. The game will reward a more stealthy appproach to objectives, rather than going in with guns blazing.

The 18 missions may not sound like a huge number but Commandos... only had 8 and took forever to complete as the missions were extremely challenging. This game promises to reward real strategy and intelligence, unlike most RTS games which involve nothing but building until you outnumber the enemy.

I would only gave it four stars as it doesn't offer anything original over Commandos. Also the difficulty level and the fact you cannot lose any of your men may frustrate some people. That said if you want a challenge this is the game for you.

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