Despite a fairly decent amount of hype and a much lauded 'return to basics' approach, Firefly have dismally failed in this appalling game. As one other review commented, it is quite literally the theft of £30. Take Stronghold 1, make shoddy graphics with unresponsive units, a boring campaign and a generally frustrating layout and you've got it.
I have to admit, I haven't even bothered to go past level 2 on the campaign and have already traded this back as it holds absolutely no appeal to me. The first problem I had was the lack of a proper auto-attack function, which is enraging, especially as you have to click EXACTLY on each enemy to make your troops attack it. If you have units nearby, good luck if you want to tell them to attack the baddie... It simply won't happen. Wolves cheerfully run around walls and ladders. Perhaps the most farcical thing was when I build a cow shed, a new cow was born and promptly 'baaa-ed' at me. I mean, seriously, if they can't make a cow saw 'moo' what CAN they do?!
The following part of this review has been found online, but I feel that it addresses many of the key issues:
'combat is unbelievably unbalanced in typical stronghold fasion. Archers on walls or towers gain no advantage, thus rendering the building of defences utterly useless. Wolves can climb ladders, and archers atop towers can be killed by enemy infantry at the bottom. Walls themseleves are hard to place, weak and work poorly in conjuction with other fortifications. Another flaw being the tiny size of maps, which are even smaller than stronghold one, which is just unacceptable considering the size of buildings has increased and the demand for room to support an economy which barely feeds your populace is lacking. Above all there is no combat ai, which while poor in previous stronghold games is completly lacking in this installment. The economy is rediculous, despite filling the incredibly small map with apple orchards players will struggle to mantain a food surplus. The irony of Stronghold 3 is the fact one cannot actually build a decent stronghold, on a rediculously small map and on your increasingly insane quest for food the option of building an actual stronghold, or minor fortification is impossible. Therefore your stronghold is nothing more than an cluster of economic building and hovels (that house less people the futher you move them from the keep) surronded by a weetbix wall that can be overcome by even the weakest units in the game and even wildlife (wolves). In a nutshell there is no gamplay in Stronghold 3, the game is clearly in alpha stage, absolutley riddeled with bugs and almost unplayable. Knocking even the most hardcore stronghold fans off their high horse. One must question as to whether any of the developers actually played the game before release. .' [credit to Wikipedia].
So, in summary, an incredibly poor game that is genuinely offensively bad. If this had come out in 1998 I probably would have been disappointed. Back to Stronghold 2, I suppose...