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Gray Matter (PC DVD)

Platform : Windows XP, Windows Vista
19 customer reviews

Price: £24.95
In stock.
Dispatched from and sold by Soprano Entertainment.
  • Multilanguage Version, Manual and package may differ!
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Frequently Bought Together

Gray Matter (PC DVD) + Last Half of Darkness: Society of The Serpent Moon (PC DVD)
Price For Both: £32.65

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Game Information

  • Platform:   Windows XP / Vista
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • Product Dimensions: 18.8 x 13.6 x 1 cm
  • Release Date: 25 Feb. 2011
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Bestsellers Rank: 20,200 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

Gray Matter is the first adventure game by renowned author Jane Jensen since the release of Gabriel Knight 3: the story mixes eerie goings-on with supernatural events in best Jensen-style. Neurobiologist Dr. David Styles is one of the game’s central characters: since losing his wife in a horrible accident some several years ago, he has become a recluse, seldom leaving Dread Hill House, his English country estate.

When student and part-time street performer Samantha Everett shows up at his doorstep, she unexpectedly becomes his assistant. Hailing from America, she has been travelling through most of Europe the last couple years. Her first task: finding six test subjects at Oxford University for one of Styles’ experiments. The experiment starts off innocently enough, but then inexplicable incidents start mounting. And Styles is visited by his dear departed wife. Now it’s up to Sam and Dr. Styles to solve the mysteries of Dread Hill House.

In Gray Matter, players control both Dr. David Styles as well as Samantha Everett in their bid to uncover the secrets and find out the truth. Gray Matter tackles questions concerning the nature of reality and the power of the human mind in constructing the world we take for granted.

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Customer Reviews

3.9 out of 5 stars
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Most Helpful Customer Reviews

18 of 19 people found the following review helpful By M. Allen on 28 Feb. 2011
Verified Purchase
To get the basics out of the way, this game tells a good story with quite a few interwoven narrative threads, and has some interesting characters with pretty good dialogue and voice acting. Puzzles are thought provoking without being unfair, and generally make sense in context. If you like adventure games, you'll like this and I genuinely believe it's got some original tales to tell.

Perhaps just as importantly, there's some promising interface devices implemented in the interests of user-friendliness.
First off, it's got the "Display available hotspots" key that is happily becoming more and more common these days, as in this day and age it's frankly absurd for a player to spend hours banging their head against a wall merely because they failed their pixel-hunting roll in an insignificant room waaaay back. Push a button, clickable items show up. Simple, and not forced upon you if you don't want it.
Next, it's got a rather clever device on the 'Area map' screen. General groups of (town centre, hospital etc)show up on a central hub map (a bit like, say, broken sword). So far so humdrum, but Gray Matter changes the colour of it's label depending on what's available to do there. If there's still an uncompleted task required to advance the game in the area, it shows Gold. If there's only a 'bonus' task not essential to the game, it shows Silver. If all tasks there have been completed, it shows Gray. Doesn't sound like much, but I find it lets you focus your efforts in the right places when you're scratching your head, whilst letting you know you're wasting your times in others. It's less hand-holding than an outright hint, but really helps you keep things going at a good pace.
Also, there's a button to bring up a list of general tasks to complete each chapter.
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21 of 23 people found the following review helpful By B. Evans on 27 Feb. 2011
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I can highly recommend this long awaited adventure game written by Jane Jensen (Gabriel Knight) We have been waiting over 10 years for this game so dont miss out on playing it. Once into the story and the mechanics of the gameplay you are hooked by a masterpiece of fiction writing and adventure gameplay. Dont miss out if you are a fan of adventure games. Gray Matters strength is its story. The background research shows and the graphics are superb with much detail. Sam (Samantha) is a marvellous character and reminds me of the Girl with the Dragon Tattoo heroine. The voice acting is superb and the music excellent especially the main theme for the game of the folk vocals from The Scarlet Furies. The game is classic 3rd person point and click adventure of 8 Chapters. These type of games have been so few and far between in the last many years. I would liken it to watching a wonderful movie but you are controlling it and therefore become engrossed in the story and outcome. If you do get stuck anywhere PLEASE DONT GIVE UP go on the Internet and look up a walkthrough to get you moving on, but do ENJOY as I am!!!!! Hope there will be a sequel or another game by Jane Jensen who is a brilliant Storyteller and video game maker.
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17 of 19 people found the following review helpful By Leo on 4 Mar. 2011
For veteran adventure gamers, the release date of Gray Matter was probably the most anticipated day in the last 10 years. The one and only Jane Jensen who brought us the delights of Gabriel Knight would return to enchant us once more with a brand new full-length game. Did she succeed? At first I thought not, but then I was won over. Jane Jensen has been working extensively with casual games (yep the hidden object variety) in the past years, with the noble goal of merging casual gaming with adventure gaming. She takes a shot at this with Gray Matter, pleasing newbies to the genre and probably also enraging the veterans a bit. By reading the synopsis, you are in no doubt that this is a Jane Jensen story through and through: paranormal with a twist of science, gothic atmosphere, captivating characters. As a storyteller in gaming she is frankly unrivaled and she proves it once again in Gray Matter. Despite its faults, which I will list in a bit, the story and characters will win you completely; I was actually nearly left in tears at the end when I reluctantly had to say goodbye to Sam and David and this level of immersion and quality is VERY rare in the adventure gaming world. With no further due, the pros and cons:

I liked:

* Gorgeous graphics that leave you stunned at nearly all locations by the high level of detail and sheer beauty
* Flawless voice acting: no dodgy translation. This one plays and sounds like a movie! Great voice overs!
* Captivating characters. Sam and David will each draw you into their world with their well-developed personalities and even minor characters are very interesting.
* The STORY! This can't be emphasized enough. This is a wonderful story with twists and turns and it is even educational.
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1 of 1 people found the following review helpful By Steve on 24 Jan. 2013
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Gray Matter has a sound basis and fair characterisation but it could have been better with only a little more effort. I liked the idea of the character conning victims with 'magic' tricks. However the way this is is done means you have to choose the right trick from a playbook. Since each trick is used just once by about half way through the game you're quickly finding that your choices are limited.

In fact you have no choice and it's entirely down to the programmers which trick can be used. The choice is arbitrary. As an example, on 2 occasions you have to get inside students locked rooms in a hall of residence by conning an official. Exactly the same situation, exactly the same person to con, but you have to use 2 specific tricks for each.

You then have to 'program' Sam's playing of the trick, but it would be a lot more satisfying if you got some close-up view of her in action. Instead usually she just waves her hands a couple of times before the conversation reveals it's worked.

Play is definitely linear. You can't proceed without completing each chapter but what you need to do may not be clear at all. I got stuck at one point because I needed to disconnect a fire alarm but I couldn't do this with the electrician there. I knew what trick to use and I had all I needed to do it but I couldn't get the electrician to pay attention.

Consulting a walkthrough, I found there was one small patch on the panel he was working on, just *left* of a flashing red light, that I needed to click on. But the whole board showed up as active and clicking on it anywhere else, including directly *on* the flashing light, just told me that I could do nothing until the electrician was gone.

The graphics were pretty good, except the cut-scenes weren't rendered at all.
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