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3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling: 2 [Paperback]

Andrew Gahan
3.3 out of 5 stars  See all reviews (3 customer reviews)
RRP: £30.99
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Book Description

29 Dec 2011

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ).  Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art.  Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 


Frequently Bought Together

3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling: 2 + 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 + 3ds Max 2012 Bible
Price For All Three: £61.41

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Product details

  • Paperback: 380 pages
  • Publisher: Focal Press (29 Dec 2011)
  • Language: English
  • ISBN-10: 0240816064
  • ISBN-13: 978-0240816067
  • Product Dimensions: 18.9 x 2.3 x 24.6 cm
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 496,027 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

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Product Description

About the Author

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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Customer Reviews

3.3 out of 5 stars
3.3 out of 5 stars
Most Helpful Customer Reviews
3.0 out of 5 stars Misleading Title 18 April 2013
Format:Paperback|Amazon Verified Purchase
This book is aimed more at Maya and Zbrush rather than 3ds max, Which I wouldn't mind but it specifically says 3ds Max.
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2 of 4 people found the following review helpful
2.0 out of 5 stars Misleading title. 18 Feb 2012
By GPU
Format:Paperback
Well as the title of the book claims its about 3ds Max Modelling for Games, I readily bought this book having been impressed by volume 1 in the series by the same author. To my disbelief when I finally got it and opened this book, I saw that the greater part of the book's modelling tutorials are done using Maya. This left me feeling cheated somehow and incredibly annoyed as I wanted to learn how to do such stylized modelling using 3ds Studio Max and not using Maya! This then will force those of us not familiar with Maya to download its trial version and try to complete the tutorials under pressure in the time period OR adapt each tutorial to 3ds Max which is what the book is supposed to be using in the first place! This is not as straightforward/quick as it might seem, as the products have a different GUI/ look and feel! However as a 'compensation' I guess for not teaching you in the product you'd expect from the title, the book does devote a section on how to model the same character in.....ZBrush! Annoying!
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0 of 1 people found the following review helpful
5.0 out of 5 stars excelent for self study 17 Oct 2012
By amalia
Format:Paperback|Amazon Verified Purchase
I just look through the book and I am really excited. But first I have to finish another book I bought. I will come with another review after I finish the book. everything is there. it just need self desire for study and ambition. It is an endless field to study.
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