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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1
 
 
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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 [Paperback]

Andrew Gahan
4.7 out of 5 stars  See all reviews (35 customer reviews)
RRP: £30.99
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Featuring essential resources for professionals and students in many areas of media and mass communications, Focal Press books keep you up-to-date and demystify ever-changing technologies to help you gain success. Check out the Focal Press store.

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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 + 3ds Max 2012 Bible
Price For Both: £45.64

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  • This item: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1

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Product details

  • Paperback: 480 pages
  • Publisher: Focal Press; 2 edition (22 July 2011)
  • Language English
  • ISBN-10: 0240815823
  • ISBN-13: 978-0240815824
  • Product Dimensions: 24.4 x 18.8 x 3 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (35 customer reviews)
  • Amazon Bestsellers Rank: 95,895 in Books (See Top 100 in Books)

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Andrew Gahan
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Product Description

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"

-David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

 

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"

-Andy Manns, lead artist, THQ

 

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"

-Alex Perkins, art director, Sony Computer Entertainment Europe.

 

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."

-Don Whiteford, creative director THQ Digital UK Ltd.

 

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."

 -Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

Product Description

The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here.  This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.

The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of  tutorials that start with simpler models and gradually move up to more complex builds.  The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 



* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Really Good 29 Jun 2011
Format:Paperback
It's a great book, lots of information on 3D modelling. Easy to understand and very well laid out. Tutorials have great examples. Great value and perfect for beginners.
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5 of 6 people found the following review helpful
Well worth the price 20 May 2010
By Thomas
Format:Paperback
Having only bought this book the other day I knew two things:

1. Firstly that I am only adequate with computers and not much better, having a basic knowledge of photoshop I can usually find my way into getting where I need by following instructions

2. That I knew absolutely NOTHING about 3DS max, having only downloaded the new student version for 2011 a few days beforehand.

It was with these two things in mind that I set out to find a book that would not only teach me how to help push artistic skills into the world of 3D modelling, but also familiarise me with a terrifyingly complex program.

This book has done (so far as I have not completed all the tutorials yet!) exactly what it promised. The tutorials are easy to follow and very rewarding for the amount of time that you need to assign to them (around 30 mins - 1 hour). For anyone who has so far commented that it is too difficult to work through for the 3Ds max novice, I would suggest working your way more slowly through the tutorials. I say this because small details can easily be ommitted which result in an unsatisfactory final result with no obvious explanation.

Overall a great buy and product and the CD which comes with it, along with the textures supplied for the tutorials constitute a very effective system of learning
Was this review helpful to you?
7 of 9 people found the following review helpful
Format:Paperback
Firstly let's have the summary first - this is a great book. I'd been looking for something to give me the specific practices and techniques that are the industry standard for some time and this is finally it!

This is a well rounded book from one of the top artists currently working within the cutting edge of the games industry. It covers a range of practical and likely game assets at both the entry and top skill levels and delivers it all from a technical and creative perspective.

There are plenty of gems of knowledge throughout the book that will continue to make it useful as a reference guide for anyone, and it is clear when it features opinion as well as fact. This is all very cool stuff.

The later chapters of the book build on the experience and knowledge given at the start and although they continue in a step by step guiding fashion it doesn't really `hand-hold' or patronise the reader through it.

Even non-game artists will find something of use here, everyone can get some good info from the wealth on display here.

AND! I've not even mentioned the superb DVD or the related website!
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Most Recent Customer Reviews
Max Modeling for Games. Yes, it certainly is.
I felt some details were remiss but if followed from cover-to-cover, by each tutorial one will have developed enough understanding to fill in most details in future. Read more
Published 6 months ago by W. Adlani
Lacks detailed instructions
I'd avoid buying this book if you want things explained to you in detail. The majority of each chapter is basically set out step by step but the trouble is there's no explanation... Read more
Published 7 months ago by Matt
3Ds Max Modelling for Games
I would like to say that this is a fantastic book for anyone looking to get in to the gaming aspects of Studio Max. Read more
Published 18 months ago by Lee Haynes - Wheelchairguy
Fantastic!
Brilliant book, covers all of the basics going into great deal, has been a great help so far during my Foundation in 3D Modelling!
Published 19 months ago by GScott
Absolutely Superb! Invaluable for the aspiring 3D Artist!
I've been using 3DS Max for over two years now and I learned more from this book in a matter of days! Read more
Published 21 months ago by Michael James Cox
More than a book
The world of video game art & design is a complex set of rules, tools and methods. It's a competitive and ever changing circle of hard working creatives. Read more
Published on 24 April 2010 by Mr. N. J. Gainey
autodesk rule
You do need a bit of previous knowledge of max, but good tutorials and useful technical stuff included, use along side other autodesk books. Read more
Published on 22 April 2010 by Chrisachu
Good idea, shame about the execution
I am an experienced Maya user and I was hoping to use this book to learn game character modelling using 3DS Max. Read more
Published on 6 Dec 2009 by Mr. D. Chipp
A 3D book for everyone!!!!
I am learning at the moment about 3D Modeling and I have to say that this book has opened my mind to another level. Read more
Published on 28 Sep 2009 by Tom Isaki
Very imformative
For anyone with interests with either getting into 3d modelling as a career or just as a hobby, this is the book for you! Read more
Published on 24 Aug 2009 by Mr. J. Pinnock
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