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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 [Paperback]

Andrew Gahan
3.2 out of 5 stars  See all reviews (5 customer reviews)
RRP: £30.99
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Book Description

22 July 2011 0240815823 978-0240815824 2

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.  This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time.  Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

 

    • New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
    • Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects.  Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
    • Completely updated gallery allows the reader to build on various models

Frequently Bought Together

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 + 3ds Max 2012 Bible + Photoshop for 3D Artists: Volume 1
Price For All Three: £64.97

Buy the selected items together
  • 3ds Max 2012 Bible £21.75
  • Photoshop for 3D Artists: Volume 1 £23.39

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Product details

  • Paperback: 480 pages
  • Publisher: Focal Press; 2 edition (22 July 2011)
  • Language: English
  • ISBN-10: 0240815823
  • ISBN-13: 978-0240815824
  • Product Dimensions: 18.9 x 3 x 24.6 cm
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 90,380 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

About the Author

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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Customer Reviews

Most Helpful Customer Reviews
2 of 2 people found the following review helpful
1.0 out of 5 stars Lacks detailed instructions 5 Nov 2011
By Matt
Format:Paperback
I'd avoid buying this book if you want things explained to you in detail. The majority of each chapter is basically set out step by step but the trouble is there's no explanation to a lot of things. You tend to be sat reading through it and you start to think "well, WHY? did you do that?". The reference images are not much help either because they jump to far ahead rather than showing it in small steps what is to be done. I'd rather stick with internet tutorials that are free and usually offer a comments section where people can query something.
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1 of 1 people found the following review helpful
By Kir
Format:Paperback|Amazon Verified Purchase
Had to hunt around for the files to download. I registered for the website weeks ago. Nothing. Sent two emails asking when will they authorise my new account for the website. Nothing.

The book is for intermediate, not beginners like myself. They skip over so much in even the opening tutorials that I have given up now, and am just going to go the the official 3ds Max channel on Youtube and just go through all of their tutorials.

I'm sure the book is beneficial, especially to the people who bought the older version, with a DVD, and who can join the website. But for me, very disappointed.

Avoid.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Max Modeling for Games. Yes, it certainly is. 23 Nov 2011
Format:Paperback|Amazon Verified Purchase
I felt some details were remiss but if followed from cover-to-cover, by each tutorial one will have developed enough understanding to fill in most details in future.

You'll get plenty of insight of how things work and how one should approach creating assets, etc.
Beginning with a basic tutorial, leading onto more advanced techniques such as normal mapping;
by the end you should feel entirely more confident to attempt your own endeavours. Mind you, since it is a book, it lacks the nuances that only a video tutorial can illuminate.

Either way, recommended for novices and elites (transfering or focusing their skill in an established manner, elites know that there are almost inifinite ways to achieve the same things from bad to excellent, from my experience, the book's techniques are excellent).

Good book, good supporting material (although my 3DS max 2010 could not open the given files so be warned).

Well written, clear and as concise as a possible.
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