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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
 
 

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling [Kindle Edition]

Andrew Gahan

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Product Description

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com

Review

"This book is a must-have resource for anyone wanting to learn how to make game art in 3ds Max. It has great support on the forums which is a testament to the author's enthusiasm for the subject. My students would be lost without it. If you want to understand how to really make 3d art for games then this is the book you need"--David Wilson, programme leader, BA (Hons) Computer Games Modelling and Animation, University of Derby, UK

"This is a great book covering most aspects of modeling for games including the basics of 3D, Ambient Occlusion, Normal Maps, Character, Vehicle, Scene Creation and much, much more. It covers everything you need to get you started for your career in games"--Andy Manns, lead artist, THQ

"An extremely comprehensive book covering all the basic theory and techniques with 3ds Max, currently used within the best game development studios in the industry"--Alex Perkins, art director, Sony Computer Entertainment Europe.

"For a beginner, getting to grip with 3ds Max is a daunting prospect, but this book picks on the relevant features and aims to get you producing usable 3D game art quickly and efficiently. It gives you a great understanding of what goes into make good 3D video-game art and will give you the vocabulary needed to talk with confidence about in-game models."--Don Whiteford, creative director THQ Digital UK Ltd.

"This book is one of the most comprehensive, straight-forward, and easy to follow guides for modeling precise and efficient 3D game assets and environments.  Andrew Gahan has heard everything every educator has said about what a textbook needs to do to meet the broad stroke of students' needs and abilities in learning how to master 3D modeling with 3ds Max. With simple understanding and imagination, this text can be used to transform modeling for games into modeling for animation or modeling for simulation."--Tim Harrington, national assistant dean, Game and Simulation Programming, DeVry University

"Author of this book covers what you need to complete each tutorial; it designed to get you up to speed as quickly as possible producing great artwork and is not designed to teach you how to use all aspects of 3ds Max."--Wonderpedia.wetpaint.com


Product details

  • Format: Kindle Edition
  • File Size: 12068 KB
  • Print Length: 336 pages
  • Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
  • Publisher: Focal Press (12 Oct 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B009W3RNUG
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Amazon Bestsellers Rank: #1,373,374 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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More About the Author

I started in the games industry in 1992 as a junior artist for Digital Image Design. They came to my college and after seeing my graphic design work, offered me a summer job making games.

I jumped at the chance and without any portfolio or experience at all, and started training on my first game. I progressed to Senior Artist developing flight simulators and military training systems until the studio was bought by Infogrammes around 1998.

I became Lead Artist when Infogrammes sold the studio to Rage, I then left, and then became Art Director at a small start-up called Lightning Interactive. I switched again to join my old friends from Digital Image Design at Evolution Studios.

I progressed through the ranks again at Evolution studios becoming Art Manager on some of the later World Rally Championship games on PlayStation 2 and then to Producer/Outsource Manager. I went on to be Senior Development Manager at Sony Computer Entertainment Europe and delivered 3 titles in the MotorStorm series on PlayStation 3 including MotorStorm, MotorStorm: Pacific Rift and the newly announced MotorStorm: Apocalypse - including all the downloadable content.

I now own and run The Pixel Bullies, which is an Outsource and Game Development studio in the North West of England.


I've written 3dsmax Modeling for Games (2008) Focal Press, and I edited Game Art Complete (2008) Focal Press. I also founded www.3d-for-games.com and www.3d-for-games.com/forum which has now grown into an extremely friendly and vibrant 3D community where everyone helps out with any 3D related issues and showcases their work.

Specific help and support is give to anyone who registers and logs in. I've also just completed the Max in Minutes and Maya in Minutes video tutorials for Focal Press, be sure to check them out to help you master the software in short bite-size videos. http://www.focalpress.com/eresources.aspx

I also give lots of readers the opportunity to work with me on new projects and get the valuable experience they need to get the job of their dreams.

I'm also currently the Executive Producer on a short animation called Mila - www.MilaFilm.com which is in the early stages of production.

If you're interested, here is the list of games I have helped to develop...
Robocop 3 (Amiga)
TFX (PC)
Inferno (PC)
EF2000 (PC)
F22 - Air Dominance Fighter (PC)
Total Air War (PC)
Wargasm (PC)
GTC Africa (PS2)
World Rally Championship (PS2)
WRC II Extreme (PS2)
WRC 3 (PS2)
WRC 4 (PS2)
WRC 5 - Rally Evolved (PS2)
MotorStorm (PS3)
Pursuit Force 2 (PS2)
MotorStorm: Pacific Rift (PS3)
Pacific Rift DLC (PS3)
MotorStorm Apocalypse (PS3)

Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 1.0 out of 5 stars  2 reviews
1.0 out of 5 stars 3dsMax Modelling for games 13 Mar 2013
By O J Saint - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I bought this book in error! I had a stroke and did not correct my mistake in time. that's life.
7 of 11 people found the following review helpful
1.0 out of 5 stars No DVD for Kindle version 27 Oct 2009
By L. Pang - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
This review is just for the Kindle edition:
The book constantly refers to the DVD for examples, but if you buy the Kindle addition it is not provided. There is no link to download the Disc.
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