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3ds Max 5 For Dummies Paperback – 17 Dec 2002

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Product details

  • Paperback: 408 pages
  • Publisher: John Wiley & Sons; Pap/Cdr edition (17 Dec. 2002)
  • Language: English
  • ISBN-10: 0764516760
  • ISBN-13: 978-0764516764
  • Product Dimensions: 18.9 x 2.2 x 23.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 910,012 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

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Product Description

From the Back Cover

Get going with 3ds max 5 the easy way

Build awesome animations and special effects for games, TV, presentations, and more!

Been itching to get started with 3ds max, the world′s most widely used 3D animation software, but a little intimidated by its complexity? Don′t be! Let this user–friendly guide lead you through all the essentials, from the interface and navigation to modeling, modifiers, and mapping surfaces. In no time, you′ll become a 3D animation wizard.

All this on the bonus CD–ROM
∗ 3ds max, Version 5 demo
∗ Author–created materials
∗ Examples from the book

System requirements: PC running Windows 98 or later. For details and complete system requirements, see the CD–ROM appendix.

About the Author

Shamms Mortier, PhD, has been involved in computer graphics and animation since its inception in the late 1980s. Beginning as a traditional pen and ink illustrator and animator, he entered the realm of 3D modeling and animation beginning with 3ds max version 1. He has maintained a working relationship with 3ds max through its various incarnations, developing graphics and animation for government, academic, and professional broadcast clients through his studio in Bristol, Vermont, Eyeful Tower Communications and Earful Tower Productions (a soundtrack and audio FX production facility). He has authored more than 25 books on computer graphics and animation topics for the world market and teaches various classes on media and creative pursuits at colleges in his area.

Inside This Book

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First Sentence
Most of the professional 3D artists and animators I know didn't go to school to learn their craft - at least they didn't get a degree in computer art or animation. Read the first page
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Most Helpful Customer Reviews

3 of 5 people found the following review helpful By A Customer on 19 Oct. 2003
Format: Paperback
Okay.. now as I have done a degree in Computing and work in Computing you would expect me to be able to understand all the Computer Lingo and Jargon you find in an average Studio Max book... Alas no!!! I decided to teach myself Studio Max and in doing so spent a lot of time buying a lot of expensive books which were not a patch on this cheaper and a lot easier to understand masterpiece! Great buy!
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1 of 3 people found the following review helpful By Hagelin Tommy on 7 Jan. 2004
Format: Paperback
Okej, so I thought I was a dummy. This book really explains it all. The XYZ axis, the virtual space and so on.
Buy this book if you really, really don't know anything about 3D Studio.
The book covers the surface of almost all functions. It does not goes very deep in the features though.
Very good written and understandable. Sometimes humour is released. This is a so-so. I could have been without it but I guess it's ok.
It's a good companion to the online-help.
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Most Helpful Customer Reviews on (beta) 8 reviews
10 of 11 people found the following review helpful
This should be your first book to learning 3dsmax 5. 15 Jan. 2003
By LatinMessiah - Published on
Format: Paperback
This book is a great confidence booster and teaches you the basics so that you can create your own art in 3dsmax 5. It is VERY user friendly and the info is clear and useful. If you want complicated, headache inducing tutorials, search else where. To gain a better understanding of 3dsmax, in plain English, buy this book. Read from cover to cover for best results.
* Friendly note to 3D egg-heads: This book does not cover scripting.
7 of 8 people found the following review helpful
3ds max 5 for Dummies leaves much room for improvement 15 Mar. 2003
By Amazon Customer - Published on
Format: Paperback
MY BACKGROUND: I'm a Project Manager for former division of EDS and like to DirectX program for fun. I previously had never touched any version of 3ds max/Direct Studio (and had never touched any equivalent software for creating 3-d objects).
MY REVIEW: Though this book has been very useful in helping me learn 3ds max 5, too often this book starts listing functions with no examples on how to use them. One example of this is chapter 14 in the NURBS surfaces section and beyond. There are over 40 functions listed with descriptions but there is NOT EVEN ONE example on using them.
Also at times I ended up consulting the 3ds-max-5 user reference to understand how to use a function that they allegedly had step-by-step instructions for; I'd then discover that they left out a very IMPORTANT step.
The biggest benefit of this book is that it DOES come with 3ds max 5 for a 30 day trial for a relatively inexpensive price; adding the fact that there are not many 3ds max 5 books out there, I rated this a 3 since, I must admit, that I've come a long way in learning how to use 3ds max 5, even though I needed to consult the 3ds-max user-reference a little more often than I should have.
4 of 5 people found the following review helpful
Max 5 for Dummies -- Do You Really Want This Book? 21 July 2003
By Steve - Published on
Format: Paperback
Caution, reader. Caution.
Buying this book means you have absolutely no knowledge of 3ds Max or any knowledge in 3D whatsoever. The author spends a lot of time spelling out what a polygon is, what normals are, etc. If you already know this stuff, get another book. Another thing to be aware of is the chapter's sub-heading are often goofy and have no relation whatsoever to the content of that section; this often makes scanning the pages a little difficult. Humor is good, but I'm not sure I want to go there with such a complicated program.
Finally, the lessons here certainly get you on your way, but this is by no means a definitive guide on workflow and procedures. The tutorials are a bit shallow at best. If you know anything at all about Max or 3D in general, skip this book.
Why was this book written? 25 Feb. 2007
By Marco - Published on
Format: Paperback
A book in the 'Dummies' series written for Studio Max is a bit strange. The 'Dummies' books are pretty much written for people who barely know how to turn on a computer (my mother, for instance). Studio Max is a professional-level 3D application designed to create visual effects for games, movies and TV productions. Why would someone who barely knows how to turn on a computer buy a professional-level 3D application? Answer - they have just downloaded a pirate version of Studio Max from a warez web site.

The book follows Shamms Mortier's standard formula of filling the pages with padding, and hope that the reader is stupid enough not to notice its padding, all the time almost no information is being given out - because the author has no idea how the software works himself.

Avoid all books written by R. Shamms Mortier. The sooner publishers realise this guy has no idea what he's doing, the better. Even the manual that comes with the software is far better than this waste of paper.
A Great Book for 3DS Max Dummies like me. 15 Feb. 2004
By MC - Published on
Format: Paperback Verified Purchase
This is a great book for getting started in 3DS Max 5. I am almost finished with it and have found it to be a great help in learning the program. Some areas could be explained perhaps a bit better, but I was able to follow those areas and the rest of the book fairly easily.
This book is not for the advanced but is for those with very little experience in the DUMMIES.
A great place to start if you want to learn this program.
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