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3DS MAX 6 Fundamentals (Fundamentals (New Riders))
 
 
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3DS MAX 6 Fundamentals (Fundamentals (New Riders)) [Paperback]

Ted Boardman
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Inside This Book (Learn More)
First Sentence
Creating 3D scenes can be a complex task that can be accomplished much more efficiently with a little foresight and planning. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Concordance (Learn More)
These are the most frequently used words in this book.
3ds  align  already  animation  apply  area  boat  box  button  called  center  change  chapter  check  choose  click  color  control  coordinate  create  dialog  display  drag  edge  edit  editor  enter  exercise  faces  field  figure  file  frame  grid  hard  highlight  image  key  learn  left  level  light  lighting  line  list  main  map  material  max  menu  mesh  mode  modifier  modify  move  name  new  now  object  ok  open  option  panel  parameters  path  perspective  pick  point  position  render  rendering  right  rollout  save  scene  see  select  selected  selection  set  settings  shape  should  show  spline  stack  surface  system  time  tool  toolbar  top  two  type  use  vertex  vertices  view  viewport  window 
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